My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Wizard Ice Wizard Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider
Giant Snowball
Bomber Archers Hog Rider Lumberjack
Zap
Bomber Archers
Barbarian Barrel
Bomber Archers Wizard Ice Wizard Lumberjack
The Log
Bomber Archers Hog Rider Lumberjack
Earthquake
Bomber Archers Hog Rider
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Hog Rider Wizard Ice Wizard Lumberjack Mother Witch
Fireball
Bomber Archers Hog Rider Wizard Ice Wizard Lumberjack Mother Witch
Poison
Bomber Archers Wizard Ice Wizard Mother Witch
Lightning
Wizard Ice Wizard Lumberjack Mother Witch
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Ice Wizard Hog Rider Lumberjack Mother Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Ice Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider Lumberjack
Zap
Hog Rider Bomber Archers Ice Wizard Lumberjack Mother Witch
Archers
Zap Hog Rider Lumberjack
Hog Rider
Zap Bomber Archers Wizard Lumberjack Mother Witch
Wizard
Hog Rider Lumberjack
Ice Wizard
Zap Lumberjack
Lumberjack
Bomber Zap Archers Hog Rider Wizard Ice Wizard
Mother Witch
Zap Hog Rider

Defense Synergies 0 12

Bomber
Zap
Zap
Bomber Archers Ice Wizard Lumberjack Mother Witch
Archers
Zap Ice Wizard Lumberjack
Hog Rider
Wizard
Ice Wizard Lumberjack
Ice Wizard
Zap Archers Wizard Lumberjack Mother Witch
Lumberjack
Zap Archers Wizard Ice Wizard Mother Witch
Mother Witch
Zap Ice Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Lumberjack Zap Ice Wizard
Lumberjack Bomber Archers Ice Wizard
Lumberjack Ice Wizard
Bomber Lumberjack
Bomber Zap Archers Ice Wizard Lumberjack Mother Witch
Zap Archers Wizard Ice Wizard
Zap
Ice Wizard Lumberjack
Bomber Archers Ice Wizard Lumberjack
Archers Ice Wizard Mother Witch Bomber Zap Wizard Lumberjack
Zap Archers Wizard Ice Wizard
Lumberjack Bomber Zap Wizard Ice Wizard
Bomber Wizard Zap Lumberjack
Lumberjack
Zap Lumberjack
Wizard Bomber Lumberjack
Bomber Zap Archers Wizard Ice Wizard Lumberjack
Zap Wizard Bomber Archers Ice Wizard Lumberjack Mother Witch
Lumberjack
Bomber Wizard Archers Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers
Bomber Zap Archers Wizard Lumberjack
Lumberjack Zap
Lumberjack Zap
Lumberjack
Wizard Mother Witch Zap Archers Ice Wizard
Archers Ice Wizard Lumberjack
Lumberjack
Zap
Lumberjack
Zap
Wizard Lumberjack
Wizard Bomber Archers
Bomber Zap Archers Lumberjack
Bomber Zap Archers Wizard Ice Wizard Mother Witch
Bomber Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Bomber Wizard Zap
Wizard Mother Witch Zap Ice Wizard
Bomber Archers Wizard
Zap Wizard Ice Wizard
Zap Wizard
Lumberjack
Zap Wizard
Zap Archers Wizard
Zap
Bomber Zap Wizard
Wizard
Bomber
Bomber Zap Archers Wizard
Bomber Zap Wizard Mother Witch
Wizard
Zap
Zap Mother Witch Bomber Wizard Ice Wizard
Zap Wizard Ice Wizard
Zap Wizard
Zap
Zap Archers Wizard Ice Wizard Mother Witch
Zap Wizard
Bomber Zap Wizard
Zap
Wizard
Zap Archers
Zap Archers Wizard Ice Wizard
Wizard Lumberjack
Bomber Zap Wizard
Zap
Zap
Zap
Zap
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: