My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit
Giant Snowball
Cannon Musketeer Goblin Barrel
Zap
Cannon Goblin Barrel Bandit
Barbarian Barrel
Cannon Musketeer Wizard Goblin Barrel Bandit
The Log
Cannon Musketeer Goblin Barrel Bandit
Earthquake
Cannon Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Musketeer Wizard Goblin Barrel P.E.K.K.A Bandit
Fireball
Cannon Musketeer Wizard Goblin Barrel Bandit
Poison
Cannon Musketeer Wizard
Lightning
Cannon Musketeer Wizard Bandit
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Barrel Bandit Musketeer Poison Golden Knight Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Goblin Barrel Bandit Musketeer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Musketeer
P.E.K.K.A Bandit
Wizard
P.E.K.K.A Bandit
Goblin Barrel
P.E.K.K.A Bandit Golden Knight
Poison
P.E.K.K.A
P.E.K.K.A
Poison Musketeer Wizard Goblin Barrel
Bandit
Musketeer Wizard Goblin Barrel Golden Knight
Golden Knight
Goblin Barrel Bandit

Defense Synergies 1 9

Cannon
Musketeer Wizard Poison Bandit
Musketeer
Cannon P.E.K.K.A Bandit Golden Knight
Wizard
Cannon P.E.K.K.A Bandit Golden Knight
Goblin Barrel
Poison
Cannon
P.E.K.K.A
Musketeer Wizard
Bandit
Cannon Musketeer Wizard
Golden Knight
Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Wizard Golden Knight
P.E.K.K.A Cannon Musketeer Bandit
Cannon P.E.K.K.A Musketeer Bandit
Cannon P.E.K.K.A Musketeer Bandit
Poison P.E.K.K.A
Cannon Musketeer Bandit
Musketeer Cannon Wizard Poison
Cannon Musketeer Poison P.E.K.K.A Bandit Golden Knight
Cannon P.E.K.K.A Musketeer
Cannon Musketeer Bandit
Poison Cannon Musketeer Wizard Bandit
Musketeer Wizard Poison
Cannon P.E.K.K.A Musketeer Wizard Bandit
Wizard Cannon Poison P.E.K.K.A Golden Knight
P.E.K.K.A Cannon Bandit
Cannon P.E.K.K.A Bandit
Wizard Cannon Musketeer Poison P.E.K.K.A
Cannon Musketeer Wizard Bandit Golden Knight
Wizard Poison Cannon Musketeer Bandit
P.E.K.K.A Cannon Musketeer
Wizard Cannon Musketeer Poison P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit
Poison Bandit Musketeer Wizard
P.E.K.K.A Bandit Musketeer Golden Knight
P.E.K.K.A Musketeer Bandit
P.E.K.K.A Cannon Musketeer Bandit
Wizard Poison Musketeer
P.E.K.K.A Musketeer Bandit
P.E.K.K.A
P.E.K.K.A Poison Bandit
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Musketeer Golden Knight
P.E.K.K.A Poison
P.E.K.K.A Cannon Wizard Bandit Golden Knight
Wizard Cannon Musketeer
Musketeer Poison P.E.K.K.A Golden Knight
Poison Cannon Musketeer Wizard P.E.K.K.A Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Bandit Golden Knight
Poison Musketeer Bandit Golden Knight
Poison Bandit
Musketeer Poison
Wizard Poison
Wizard Poison Musketeer
Musketeer Wizard Poison
Poison Wizard
Poison Wizard Bandit Golden Knight
Musketeer Poison
Poison Musketeer Wizard Bandit Golden Knight
Poison Musketeer Wizard
Poison Musketeer Bandit Golden Knight
Musketeer Poison Bandit
Musketeer Poison
Musketeer Wizard Poison Bandit Golden Knight
Musketeer Wizard Poison Bandit
Poison
Musketeer Wizard Poison Bandit
Wizard Poison Golden Knight
Musketeer Poison
Wizard Poison
Musketeer
Musketeer Poison
Poison Wizard
Poison Musketeer Wizard Bandit Golden Knight
Musketeer Wizard Poison Bandit Golden Knight
Poison Musketeer Bandit Golden Knight
Poison Musketeer Wizard
Musketeer Wizard Poison
Poison Musketeer Wizard Bandit
Poison
P.E.K.K.A
Wizard Poison
Musketeer Bandit
Poison Musketeer Wizard
Poison Musketeer Wizard
Musketeer Wizard Poison
Poison
Musketeer P.E.K.K.A
Musketeer Poison Golden Knight
Musketeer Poison
Poison Musketeer Bandit Golden Knight
P.E.K.K.A
Wizard

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