My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider Witch
Zap
Skeletons Bats Firecracker Witch
Barbarian Barrel
Skeletons Firecracker Wizard Witch
The Log
Skeletons Firecracker Hog Rider Witch
Earthquake
Skeletons Firecracker Hog Rider Witch
Arrows
Skeletons Bats Firecracker Witch
Royal Delivery
Skeletons Bats Firecracker Hog Rider Wizard Witch
Fireball
Firecracker Hog Rider Wizard Witch
Poison
Bats Firecracker Wizard Witch
Lightning
Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Rage Firecracker Fireball Hog Rider Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Rage Firecracker

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Firecracker Rage
Firecracker
Hog Rider Bats
Fireball
Hog Rider
Hog Rider
Bats Firecracker Fireball Rage Wizard Witch
Wizard
Hog Rider Rage
Rage
Hog Rider Witch Bats Wizard
Witch
Rage Hog Rider

Defense Synergies 0 5

Skeletons
Bats Firecracker Wizard Witch
Bats
Skeletons Firecracker
Firecracker
Skeletons Bats
Fireball
Hog Rider
Wizard
Skeletons
Rage
Witch
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard
Skeletons Bats Firecracker Witch
Witch Skeletons Bats
Witch Skeletons Bats Firecracker
Firecracker Fireball
Fireball Skeletons Bats Firecracker
Bats Firecracker Fireball Wizard Witch
Fireball
Witch Skeletons
Skeletons Firecracker
Bats Witch Skeletons Firecracker Fireball Wizard
Bats Firecracker Fireball Wizard Witch
Skeletons Bats Fireball Wizard Witch
Fireball Wizard Bats Firecracker Witch
Fireball
Wizard Skeletons Bats Firecracker Fireball Witch
Fireball Bats Firecracker Wizard Witch
Wizard Witch Bats Firecracker Fireball
Wizard Bats Firecracker Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Witch
Fireball Firecracker Wizard
Skeletons Bats Witch
Bats Fireball
Skeletons Witch
Firecracker Fireball Wizard Skeletons Bats Witch
Skeletons Bats Fireball Witch
Skeletons Bats Firecracker Fireball Witch
Witch Skeletons
Bats Witch
Fireball
Skeletons Fireball Wizard Witch
Wizard Firecracker Fireball Witch
Witch Skeletons Bats Firecracker Fireball
Bats Firecracker Fireball Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Wizard Firecracker
Firecracker Fireball Wizard Bats Witch
Firecracker Wizard Witch
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Bats Fireball
Firecracker Fireball Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard
Fireball
Bats
Firecracker Fireball Wizard
Firecracker Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Firecracker Fireball Wizard Witch
Witch
Firecracker Fireball Wizard Witch
Fireball Wizard Witch
Fireball Firecracker
Bats Firecracker Fireball Wizard Witch
Bats Firecracker Fireball Wizard Witch
Fireball
Fireball Wizard
Firecracker Fireball
Firecracker Fireball Wizard
Bats Fireball Witch
Fireball Firecracker Wizard Witch
Fireball
Fireball Firecracker Wizard
Firecracker Fireball Wizard
Fireball
Firecracker
Bats Firecracker Fireball Witch
Firecracker Bats Fireball Witch
Firecracker Fireball Witch
Fireball Firecracker Wizard

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