My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Wizard Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Wizard Electro Wizard
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Valkyrie Wizard Electro Wizard Inferno Dragon
Fireball
Firecracker Wizard Electro Wizard Inferno Dragon
Poison
Bats Firecracker Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Mini P.E.K.K.A Valkyrie

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Inferno Dragon
Firecracker
Bats Mini P.E.K.K.A Valkyrie Inferno Dragon Mega Knight
Mini P.E.K.K.A
Bats Firecracker Valkyrie Wizard Electro Wizard Mega Knight
Valkyrie
Bats Firecracker Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker
Mega Knight
Bats Inferno Dragon Firecracker Mini P.E.K.K.A Wizard Electro Wizard

Defense Synergies 2 18

Bats
Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard Inferno Dragon Mega Knight
Firecracker
Valkyrie Bats Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Bats Firecracker Valkyrie Wizard
Valkyrie
Firecracker Bats Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Bats Firecracker Valkyrie Wizard Inferno Dragon Mega Knight
Inferno Dragon
Bats Electro Wizard Mega Knight
Mega Knight
Bats Firecracker Wizard Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Electro Wizard
Mini P.E.K.K.A Inferno Dragon Bats Firecracker Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Bats Valkyrie Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Bats Firecracker Valkyrie Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Firecracker Wizard
Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Dragon
Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Electro Wizard Firecracker Wizard Mega Knight
Inferno Dragon Bats Firecracker Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mega Knight Bats Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Wizard Mega Knight Bats Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Mega Knight Bats Firecracker Wizard Electro Wizard
Valkyrie Wizard Bats Firecracker Electro Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Valkyrie Wizard Mega Knight Bats Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A Valkyrie Wizard Inferno Dragon Mega Knight
Mega Knight Bats Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight Bats Electro Wizard
Mini P.E.K.K.A Valkyrie Inferno Dragon Mega Knight
Firecracker Wizard Bats Electro Wizard
Mini P.E.K.K.A Bats Valkyrie Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie Inferno Dragon
Electro Wizard Mega Knight Bats Firecracker Mini P.E.K.K.A Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Mini P.E.K.K.A Valkyrie
Mega Knight Valkyrie Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Mega Knight
Electro Wizard Bats Firecracker Mini P.E.K.K.A Valkyrie Inferno Dragon
Bats Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Wizard Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Electro Wizard
Firecracker Valkyrie
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard Bats
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Bats Mini P.E.K.K.A Electro Wizard
Firecracker Valkyrie Wizard Electro Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Firecracker Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Firecracker Valkyrie Wizard Mega Knight
Inferno Dragon
Firecracker Wizard Electro Wizard
Wizard Mega Knight
Firecracker
Bats Firecracker Wizard Electro Wizard
Electro Wizard Bats Firecracker Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker Wizard
Electro Wizard Bats
Firecracker Wizard Electro Wizard
Firecracker Mini P.E.K.K.A Valkyrie Wizard Electro Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Bats Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Electro Wizard Mega Knight
Inferno Dragon
Firecracker Wizard Mega Knight

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