My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Wizard Witch Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Witch Princess Inferno Dragon
Zap
Firecracker Goblin Barrel Witch Princess Inferno Dragon
Barbarian Barrel
Firecracker Wizard Goblin Barrel Witch Princess
The Log
Firecracker Goblin Barrel Witch Princess
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch Princess
Royal Delivery
Firecracker Wizard Goblin Barrel Witch Princess Inferno Dragon
Fireball
Firecracker Wizard Goblin Barrel Witch Princess Inferno Dragon
Poison
Firecracker Wizard Witch Princess
Lightning
Wizard Witch Inferno Dragon
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Goblin Barrel Princess Inferno Dragon Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Goblin Barrel Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Giant Witch Princess
Firecracker
Zap Giant Goblin Barrel Princess Inferno Dragon
Giant
Zap Goblin Barrel Firecracker Wizard Witch Princess
Wizard
Giant
Goblin Barrel
Giant Firecracker Princess
Witch
Zap Giant
Princess
Zap Firecracker Giant Goblin Barrel
Inferno Dragon
Firecracker

Defense Synergies 0 5

Zap
Firecracker Witch Princess Inferno Dragon
Firecracker
Zap Princess
Giant
Wizard
Goblin Barrel
Witch
Zap
Princess
Zap Firecracker
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Inferno Dragon Zap Firecracker Witch
Witch Inferno Dragon
Witch Inferno Dragon Firecracker
Firecracker Princess
Zap Firecracker
Inferno Dragon Zap Firecracker Wizard Witch Princess
Zap
Witch Inferno Dragon Princess
Firecracker
Witch Zap Firecracker Wizard Princess
Inferno Dragon Zap Firecracker Wizard Witch Princess
Zap Wizard Witch
Wizard Zap Firecracker Witch Princess
Inferno Dragon
Zap Inferno Dragon
Wizard Firecracker Witch
Zap Firecracker Wizard Witch
Zap Wizard Witch Firecracker Princess Inferno Dragon
Inferno Dragon
Wizard Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch
Zap Firecracker Wizard Inferno Dragon
Zap Witch
Zap
Witch Inferno Dragon
Firecracker Wizard Zap Witch Princess
Witch
Inferno Dragon
Zap Firecracker Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch
Zap
Wizard Witch
Wizard Firecracker Witch Princess
Witch Zap Firecracker Inferno Dragon
Zap Firecracker Wizard Witch Princess Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Zap Princess
Firecracker
Wizard Zap Firecracker
Firecracker Wizard Zap Witch Princess
Firecracker Wizard Witch Princess
Zap Firecracker Wizard Princess
Zap Firecracker Wizard
Firecracker Zap Wizard Princess
Zap Firecracker Wizard Princess
Firecracker Princess
Firecracker Princess
Princess Zap Firecracker
Zap Firecracker Wizard Witch Princess
Firecracker Wizard Princess
Zap Firecracker Wizard Princess
Zap Firecracker Wizard Witch Princess
Wizard Princess
Zap
Zap Firecracker Wizard Witch Princess
Witch Inferno Dragon
Firecracker Zap Wizard Witch Princess
Zap Wizard Witch Princess
Zap Firecracker
Zap Firecracker Wizard Witch Princess
Zap Firecracker Wizard Witch
Zap Wizard
Zap Firecracker Princess
Firecracker Wizard Princess
Zap Witch Princess
Zap Firecracker Wizard Witch Princess
Firecracker Wizard Princess
Zap Firecracker Wizard Princess
Zap
Firecracker
Zap Firecracker Witch Princess
Firecracker Zap Witch Princess
Zap Firecracker Witch Princess
Inferno Dragon
Firecracker Wizard

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