My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Sparky
Giant Snowball
Hog Rider
Zap
Firecracker Prince Sparky
Barbarian Barrel
Firecracker Wizard Sparky
The Log
Firecracker Hog Rider Prince Sparky
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Wizard Prince Sparky
Fireball
Firecracker Hog Rider Wizard Sparky
Poison
Firecracker Wizard Sparky
Lightning
Wizard Prince Sparky
Rocket
Hog Rider Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Hog Rider Wizard Prince Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Firecracker Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mirror Sparky Prince
Firecracker
Hog Rider Mirror Prince Sparky
Hog Rider
Arrows Firecracker Wizard Rocket Mirror Prince
Wizard
Hog Rider Prince Sparky
Rocket
Hog Rider Mirror
Mirror
Arrows Firecracker Hog Rider Rocket Sparky
Prince
Arrows Firecracker Hog Rider Wizard
Sparky
Arrows Firecracker Wizard Mirror

Defense Synergies 1 6

Arrows
Mirror Prince Sparky
Firecracker
Mirror Prince
Hog Rider
Wizard
Prince
Rocket
Mirror
Arrows Firecracker Sparky
Prince
Arrows Firecracker Wizard
Sparky
Arrows Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Wizard Sparky
Sparky Firecracker Prince
Rocket Prince Sparky
Prince Sparky Firecracker
Arrows Firecracker Rocket Prince Sparky
Arrows Firecracker
Rocket Arrows Firecracker Wizard
Rocket Arrows Sparky
Sparky Prince
Firecracker Prince Sparky
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Prince Sparky Wizard Rocket
Wizard Rocket Sparky Arrows Firecracker Prince
Sparky Prince
Rocket Prince Sparky
Wizard Sparky Arrows Firecracker Prince
Arrows Firecracker Wizard Prince
Arrows Wizard Firecracker
Sparky Prince
Wizard Arrows Firecracker Prince Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Sparky
Arrows Firecracker Wizard Rocket Prince
Rocket Prince Sparky
Rocket Prince Sparky
Prince Sparky
Arrows Firecracker Wizard Rocket
Rocket Prince Sparky
Prince Sparky
Rocket Firecracker Prince Sparky
Sparky
Prince Sparky
Rocket Arrows Prince
Rocket Prince Wizard Sparky
Wizard Firecracker Sparky
Sparky Firecracker Rocket Prince
Arrows Firecracker Wizard Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket Sparky
Arrows Firecracker
Rocket Arrows Sparky
Arrows Firecracker Rocket Prince Sparky
Wizard Rocket Arrows Firecracker Sparky
Arrows Firecracker Wizard Rocket
Arrows Firecracker Wizard Sparky
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Rocket Prince Sparky
Firecracker Rocket Arrows Wizard Prince Sparky
Arrows Firecracker Wizard Rocket
Rocket Firecracker Sparky
Arrows Firecracker Rocket
Arrows Firecracker Prince Sparky
Rocket Arrows Firecracker Wizard Sparky
Arrows Firecracker Wizard Rocket Sparky
Arrows Rocket Sparky
Rocket Sparky
Rocket Arrows Firecracker Wizard Prince Sparky
Rocket Arrows Firecracker Wizard
Rocket Prince Sparky
Rocket Arrows Wizard
Rocket Prince Sparky
Rocket Arrows
Arrows Firecracker Wizard Sparky
Arrows Firecracker Wizard Sparky
Arrows Wizard Prince Sparky
Rocket Arrows Firecracker Sparky
Arrows Firecracker Wizard Sparky
Rocket Firecracker Wizard
Sparky
Arrows Wizard Rocket Sparky
Rocket Arrows Firecracker Sparky
Prince Sparky
Rocket Arrows Firecracker Wizard Sparky
Rocket Prince
Rocket Arrows Firecracker Wizard
Arrows
Firecracker Wizard Rocket Prince Sparky
Arrows Firecracker Wizard
Rocket Arrows Sparky
Firecracker Prince Sparky
Firecracker Rocket Sparky
Firecracker Rocket
Firecracker Rocket Prince Sparky
Prince Sparky
Firecracker Wizard Rocket Sparky

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