My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Elixir Collector Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket Elixir Collector Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Graveyard
Giant Snowball
Graveyard
Zap
Firecracker Graveyard
Barbarian Barrel
Firecracker Elixir Golem Wizard Ice Wizard Graveyard
The Log
Firecracker Elixir Golem Graveyard
Earthquake
Firecracker Elixir Golem Elixir Collector Graveyard
Arrows
Firecracker Graveyard
Royal Delivery
Firecracker Elixir Golem Wizard Ice Wizard Graveyard
Fireball
Firecracker Elixir Golem Wizard Elixir Collector Ice Wizard
Poison
Firecracker Elixir Golem Wizard Elixir Collector Ice Wizard Graveyard
Lightning
Wizard Elixir Collector Ice Wizard
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Wizard Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Elixir Collector Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Earthquake Elixir Golem Ice Wizard Wizard Graveyard Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Earthquake Elixir Golem Ice Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Earthquake
Earthquake
Elixir Golem Firecracker Graveyard
Elixir Golem
Firecracker Earthquake Wizard Ice Wizard Graveyard
Wizard
Elixir Golem
Rocket
Elixir Collector
Ice Wizard
Elixir Golem Graveyard
Graveyard
Earthquake Elixir Golem Ice Wizard

Defense Synergies 0 4

Firecracker
Earthquake Ice Wizard
Earthquake
Firecracker Ice Wizard
Elixir Golem
Wizard
Ice Wizard
Rocket
Elixir Collector
Ice Wizard
Firecracker Earthquake Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Firecracker Wizard
Firecracker Ice Wizard
Rocket Ice Wizard
Firecracker Ice Wizard
Firecracker Earthquake Rocket
Firecracker Earthquake Ice Wizard
Rocket Firecracker Wizard Ice Wizard
Earthquake Rocket
Ice Wizard
Firecracker Ice Wizard
Ice Wizard Firecracker Earthquake Wizard
Firecracker Wizard Ice Wizard
Earthquake Wizard Rocket Ice Wizard
Wizard Rocket Firecracker Earthquake
Rocket
Wizard Firecracker
Firecracker Wizard Ice Wizard
Earthquake Wizard Firecracker Ice Wizard
Wizard Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Wizard Rocket
Rocket
Rocket
Firecracker Wizard Rocket Ice Wizard
Rocket Ice Wizard
Rocket Firecracker
Rocket
Rocket Wizard
Wizard Firecracker
Firecracker Rocket
Firecracker Earthquake Wizard Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Rocket
Firecracker Ice Wizard
Earthquake Rocket
Earthquake Firecracker Rocket
Wizard Rocket Firecracker Earthquake
Firecracker Wizard Rocket Ice Wizard
Firecracker Earthquake Wizard
Earthquake Firecracker Wizard Ice Wizard
Firecracker Wizard
Rocket
Firecracker Rocket Earthquake Wizard
Firecracker Wizard Rocket
Earthquake Rocket Firecracker
Earthquake Firecracker Rocket
Earthquake Firecracker
Earthquake Rocket Firecracker Wizard
Earthquake Firecracker Wizard Rocket
Earthquake Rocket
Rocket
Rocket Firecracker Earthquake Wizard
Rocket Firecracker Earthquake Wizard
Rocket Earthquake
Rocket Wizard
Rocket
Earthquake Rocket
Firecracker Earthquake Wizard Ice Wizard
Firecracker Earthquake Wizard Ice Wizard
Wizard
Rocket Firecracker
Firecracker Wizard Ice Wizard
Rocket Firecracker Wizard
Earthquake Wizard Rocket
Rocket Firecracker
Rocket Firecracker Earthquake Wizard
Earthquake Rocket
Rocket Firecracker Wizard Ice Wizard
Firecracker Wizard Rocket
Firecracker Earthquake Wizard
Rocket
Firecracker
Firecracker Rocket
Firecracker Rocket
Firecracker Rocket
Firecracker Wizard Rocket

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