My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Graveyard
Giant Snowball
Graveyard
Zap
Graveyard
Barbarian Barrel
Tesla Elite Barbarians Wizard Giant Skeleton Electro Wizard Graveyard
The Log
Elite Barbarians Giant Skeleton Graveyard
Earthquake
Tesla Graveyard
Arrows
Graveyard
Royal Delivery
Elite Barbarians Wizard Giant Skeleton Electro Wizard Graveyard
Fireball
Tesla Elite Barbarians Wizard Electro Wizard
Poison
Wizard Electro Wizard Graveyard
Lightning
Tesla Elite Barbarians Ice Golem Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Tesla Electro Wizard Wizard Graveyard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Arrows Tesla Electro Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Graveyard Giant Skeleton
Tesla
Elite Barbarians
Arrows Ice Golem Wizard Graveyard
Ice Golem
Graveyard Elite Barbarians Electro Wizard
Wizard
Elite Barbarians Giant Skeleton
Giant Skeleton
Arrows Wizard Electro Wizard Graveyard
Electro Wizard
Graveyard Ice Golem Giant Skeleton
Graveyard
Arrows Ice Golem Electro Wizard Elite Barbarians Giant Skeleton

Defense Synergies 1 13

Arrows
Tesla Ice Golem Giant Skeleton
Tesla
Ice Golem Arrows Wizard Electro Wizard
Elite Barbarians
Ice Golem Wizard
Ice Golem
Tesla Arrows Elite Barbarians Wizard Giant Skeleton Electro Wizard
Wizard
Tesla Elite Barbarians Ice Golem Giant Skeleton Electro Wizard
Giant Skeleton
Arrows Ice Golem Wizard Electro Wizard
Electro Wizard
Tesla Ice Golem Wizard Giant Skeleton
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Wizard Electro Wizard
Elite Barbarians Tesla Electro Wizard
Tesla Elite Barbarians Giant Skeleton Electro Wizard
Tesla Elite Barbarians Electro Wizard
Arrows Elite Barbarians Giant Skeleton
Arrows Tesla Electro Wizard
Tesla Electro Wizard Arrows Wizard
Arrows Tesla Ice Golem Giant Skeleton Electro Wizard
Tesla Elite Barbarians
Elite Barbarians Tesla Ice Golem Giant Skeleton Electro Wizard
Electro Wizard Arrows Tesla Ice Golem Wizard Giant Skeleton
Arrows Tesla Wizard Electro Wizard
Tesla Elite Barbarians Wizard Giant Skeleton Electro Wizard
Wizard Arrows Tesla Electro Wizard
Elite Barbarians Tesla Electro Wizard
Tesla Elite Barbarians Electro Wizard
Tesla Wizard Arrows Elite Barbarians Electro Wizard
Arrows Tesla Elite Barbarians Wizard Electro Wizard
Arrows Wizard Tesla Ice Golem Giant Skeleton Electro Wizard
Tesla Elite Barbarians Electro Wizard
Wizard Arrows Tesla Elite Barbarians Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Ice Golem Giant Skeleton Electro Wizard
Electro Wizard Arrows Tesla Elite Barbarians Ice Golem Wizard
Giant Skeleton Elite Barbarians Ice Golem Electro Wizard
Giant Skeleton Tesla Elite Barbarians Ice Golem Electro Wizard
Giant Skeleton Tesla Elite Barbarians
Arrows Wizard Tesla Ice Golem Electro Wizard
Tesla Elite Barbarians Ice Golem Giant Skeleton Electro Wizard
Giant Skeleton Tesla Elite Barbarians
Giant Skeleton Electro Wizard Elite Barbarians Ice Golem
Tesla
Tesla Elite Barbarians Giant Skeleton
Arrows Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Tesla Ice Golem Wizard
Wizard Tesla
Tesla Elite Barbarians Electro Wizard Ice Golem Giant Skeleton
Arrows Tesla Elite Barbarians Ice Golem Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Giant Skeleton
Arrows Electro Wizard
Arrows Giant Skeleton
Arrows Ice Golem Giant Skeleton
Wizard Arrows
Arrows Wizard Ice Golem
Arrows Wizard
Arrows Ice Golem Wizard
Arrows Wizard
Elite Barbarians Electro Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Elite Barbarians Ice Golem
Arrows
Arrows Elite Barbarians Ice Golem
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Arrows Wizard
Giant Skeleton
Arrows Wizard
Arrows
Arrows Ice Golem Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Ice Golem Wizard Electro Wizard
Electro Wizard Wizard
Elite Barbarians
Arrows Wizard
Arrows Electro Wizard
Giant Skeleton
Arrows Wizard
Electro Wizard
Arrows Wizard Electro Wizard
Arrows
Wizard Electro Wizard
Arrows Ice Golem Wizard
Arrows Giant Skeleton
Elite Barbarians
Elite Barbarians Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Electro Wizard

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