My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 7 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Prince Executioner Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Prince Giant Skeleton
Giant Snowball
Clone Witch Balloon
Zap
Clone Witch Balloon Prince
Barbarian Barrel
Wizard Clone Witch Executioner Giant Skeleton
The Log
Clone Witch Prince Giant Skeleton
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Wizard Clone Witch Balloon Prince Executioner Giant Skeleton
Fireball
Wizard Clone Witch Balloon Executioner
Poison
Wizard Clone Witch Balloon Executioner
Lightning
Wizard Witch Balloon Prince Executioner
Rocket
Wizard Witch Balloon Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Prince Executioner Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Wizard Witch Balloon Prince Executioner Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Clone Wizard Witch Balloon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Balloon Prince Giant Skeleton Mega Knight
Clone
Balloon Giant Skeleton Witch
Witch
Clone Prince Giant Skeleton Mega Knight
Balloon
Clone Wizard Executioner Giant Skeleton Mega Knight
Prince
Mega Knight Wizard Witch
Executioner
Balloon Mega Knight
Giant Skeleton
Clone Wizard Witch Balloon
Mega Knight
Prince Wizard Witch Balloon Executioner

Defense Synergies 0 9

Wizard
Prince Giant Skeleton Mega Knight
Clone
Witch
Prince Giant Skeleton Mega Knight
Balloon
Prince
Wizard Witch Executioner
Executioner
Prince Giant Skeleton Mega Knight
Giant Skeleton
Wizard Witch Executioner
Mega Knight
Wizard Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Witch Prince Executioner Mega Knight
Witch Prince Mega Knight Executioner Giant Skeleton
Witch Prince Mega Knight
Prince Giant Skeleton Mega Knight
Executioner Mega Knight
Wizard Witch Executioner
Giant Skeleton Mega Knight
Witch Prince
Prince Giant Skeleton Mega Knight
Witch Executioner Wizard Giant Skeleton Mega Knight
Executioner Wizard Witch
Prince Mega Knight Wizard Witch Giant Skeleton
Wizard Executioner Mega Knight Witch Prince
Prince Mega Knight
Prince Mega Knight
Wizard Mega Knight Witch Prince Executioner
Mega Knight Wizard Witch Prince Executioner
Wizard Witch Executioner Giant Skeleton Mega Knight
Prince
Wizard Mega Knight Witch Prince Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Prince Giant Skeleton
Wizard Prince Executioner Mega Knight
Giant Skeleton Mega Knight Witch Prince
Prince Giant Skeleton Mega Knight
Giant Skeleton Witch Prince Executioner Mega Knight
Wizard Executioner Witch
Prince Witch Giant Skeleton
Giant Skeleton Mega Knight Prince
Giant Skeleton Mega Knight Witch Prince
Witch
Mega Knight Witch Prince Giant Skeleton
Mega Knight Prince Giant Skeleton
Prince Giant Skeleton Mega Knight Wizard Witch Executioner
Wizard Witch Executioner Mega Knight
Witch Prince Executioner Giant Skeleton
Executioner Mega Knight Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Executioner
Giant Skeleton
Prince Giant Skeleton
Wizard Executioner Mega Knight
Wizard Executioner Witch
Wizard Witch Executioner
Wizard Executioner
Wizard
Prince
Wizard Prince
Wizard Executioner
Executioner
Prince
Wizard Witch Executioner
Wizard Executioner Mega Knight
Wizard Prince Executioner Mega Knight
Wizard Witch Mega Knight
Prince Giant Skeleton Mega Knight
Wizard
Prince
Wizard Witch Executioner Mega Knight
Witch
Wizard Witch Executioner
Wizard Witch Prince Mega Knight
Wizard Witch Executioner
Wizard Witch
Wizard Mega Knight
Prince Giant Skeleton Mega Knight
Wizard
Witch Prince
Wizard Witch Executioner
Wizard Prince Executioner Mega Knight
Wizard Executioner
Giant Skeleton
Prince Executioner Mega Knight
Witch Giant Skeleton
Witch Executioner
Witch Prince Executioner Giant Skeleton Mega Knight
Prince
Wizard Mega Knight

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