My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Prince
Giant Snowball
Goblin Gang Hog Rider Lumberjack
Zap
Goblin Gang Prince
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Lumberjack
The Log
Goblin Gang Elite Barbarians Hog Rider Prince Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Wizard Prince Lumberjack
Fireball
Goblin Gang Elite Barbarians Hog Rider Wizard Lumberjack
Poison
Goblin Gang Wizard
Lightning
Elite Barbarians Wizard Prince Lumberjack
Rocket
Elite Barbarians Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Hog Rider Lumberjack Wizard Prince Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Hog Rider Lumberjack

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Prince Lumberjack
Goblin Gang
Hog Rider Prince
Elite Barbarians
Arrows Hog Rider Wizard Lumberjack
Hog Rider
Arrows Goblin Gang Elite Barbarians Wizard Rocket Prince Lumberjack
Wizard
Elite Barbarians Hog Rider Prince Lumberjack
Rocket
Hog Rider
Prince
Arrows Goblin Gang Hog Rider Wizard Lumberjack
Lumberjack
Arrows Elite Barbarians Hog Rider Wizard Prince

Defense Synergies 0 7

Arrows
Prince Lumberjack
Goblin Gang
Prince Lumberjack
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians Prince Lumberjack
Rocket
Prince
Arrows Goblin Gang Wizard
Lumberjack
Arrows Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Elite Barbarians Lumberjack Goblin Gang Prince
Goblin Gang Rocket Prince Lumberjack Elite Barbarians
Elite Barbarians Prince Lumberjack Goblin Gang
Arrows Elite Barbarians Rocket Prince Lumberjack
Arrows Goblin Gang Lumberjack
Rocket Arrows Goblin Gang Wizard
Rocket Arrows
Goblin Gang Elite Barbarians Prince Lumberjack
Goblin Gang Elite Barbarians Prince Lumberjack
Goblin Gang Arrows Wizard Lumberjack
Arrows Goblin Gang Wizard
Prince Lumberjack Goblin Gang Elite Barbarians Wizard Rocket
Wizard Rocket Arrows Goblin Gang Prince Lumberjack
Elite Barbarians Goblin Gang Prince Lumberjack
Rocket Goblin Gang Elite Barbarians Prince Lumberjack
Wizard Arrows Goblin Gang Elite Barbarians Prince Lumberjack
Arrows Goblin Gang Elite Barbarians Wizard Prince Lumberjack
Arrows Wizard Lumberjack
Elite Barbarians Prince Lumberjack
Goblin Gang Wizard Arrows Elite Barbarians Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Elite Barbarians Prince
Arrows Goblin Gang Elite Barbarians Wizard Rocket Prince Lumberjack
Goblin Gang Lumberjack Elite Barbarians Rocket Prince
Goblin Gang Rocket Prince Lumberjack Elite Barbarians
Goblin Gang Elite Barbarians Prince Lumberjack
Arrows Wizard Rocket Goblin Gang
Goblin Gang Rocket Prince Elite Barbarians Lumberjack
Elite Barbarians Prince Lumberjack
Rocket Elite Barbarians Prince
Goblin Gang
Elite Barbarians Prince Lumberjack
Rocket Arrows Elite Barbarians Prince
Elite Barbarians Rocket Prince Goblin Gang Wizard Lumberjack
Wizard
Goblin Gang Elite Barbarians Rocket Prince Lumberjack
Arrows Elite Barbarians Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket Prince
Wizard Rocket Arrows
Arrows Wizard Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Goblin Gang Elite Barbarians Prince Lumberjack
Rocket Arrows Wizard Prince
Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Rocket
Arrows Elite Barbarians Prince
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Rocket
Rocket Arrows Wizard Prince
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard Prince
Rocket Arrows
Elite Barbarians Arrows Wizard
Rocket Wizard
Elite Barbarians
Arrows Wizard Rocket
Rocket Arrows
Prince
Rocket Arrows Wizard
Goblin Gang Rocket Prince
Rocket Arrows Wizard
Arrows
Goblin Gang Wizard Rocket Prince Lumberjack
Arrows Wizard
Rocket Arrows
Elite Barbarians Prince
Goblin Gang Elite Barbarians Rocket
Rocket
Rocket Prince
Prince
Wizard Rocket

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