My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Guards Skeleton Army
Giant Snowball
Goblins Goblin Gang Goblin Hut Goblin Barrel Guards Skeleton Army
Zap
Goblins Goblin Gang Goblin Hut Goblin Barrel Guards Skeleton Army
Barbarian Barrel
Goblins Knight Goblin Gang Goblin Hut Wizard Goblin Barrel Guards Skeleton Army
The Log
Goblins Goblin Gang Goblin Hut Goblin Barrel Guards Skeleton Army
Earthquake
Goblin Gang Goblin Hut Goblin Barrel Guards Skeleton Army
Arrows
Goblins Goblin Gang Goblin Hut Goblin Barrel Guards Skeleton Army
Royal Delivery
Goblins Knight Goblin Gang Goblin Hut Wizard Goblin Barrel Guards Skeleton Army
Fireball
Goblin Gang Goblin Hut Wizard Goblin Barrel Skeleton Army
Poison
Goblin Gang Goblin Hut Wizard Guards Skeleton Army
Lightning
Knight Goblin Hut Wizard
Rocket
Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Goblin Gang Goblin Barrel Guards Skeleton Army Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Goblin Gang Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Goblin Gang Goblin Barrel Goblin Hut Wizard
Goblin Gang
Knight Goblin Barrel Goblin Hut
Goblin Hut
Knight Goblin Gang Goblin Barrel
Wizard
Knight
Goblin Barrel
Knight Goblin Gang Goblin Hut Guards Skeleton Army
Guards
Goblin Barrel
Skeleton Army
Goblin Barrel

Defense Synergies 1 13

Goblins
Knight Wizard
Knight
Goblin Gang Goblins Goblin Hut Wizard Skeleton Army
Goblin Gang
Knight Goblin Hut Guards Skeleton Army
Goblin Hut
Knight Goblin Gang Wizard Skeleton Army
Wizard
Goblins Knight Goblin Hut Guards Skeleton Army
Goblin Barrel
Guards
Goblin Gang Wizard Skeleton Army
Skeleton Army
Knight Goblin Gang Goblin Hut Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Hut Wizard
Skeleton Army Goblins Knight Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Skeleton Army Goblins Knight
Goblin Hut Skeleton Army Goblins Knight Goblin Gang Guards
Skeleton Army
Goblin Gang Skeleton Army Goblins Guards
Goblin Gang Goblin Hut Wizard
Goblins Goblin Gang Goblin Hut Skeleton Army
Knight Goblin Gang Guards Skeleton Army Goblins
Goblins Goblin Gang Guards Skeleton Army Knight Goblin Hut Wizard
Goblin Gang Goblin Hut Wizard
Goblin Hut Skeleton Army Knight Goblin Gang Wizard Guards
Wizard Skeleton Army Goblins Goblin Gang Goblin Hut Guards
Skeleton Army Knight Goblin Gang Goblin Hut
Skeleton Army Goblin Gang Goblin Hut
Wizard Goblins Knight Goblin Gang Goblin Hut Skeleton Army
Goblins Knight Goblin Gang Goblin Hut Wizard Guards Skeleton Army
Wizard Knight Goblin Hut Guards
Goblin Hut
Goblin Gang Wizard Skeleton Army Goblins Knight Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Guards Skeleton Army Goblins Goblin Hut
Knight Goblin Gang Wizard
Goblin Gang Guards Skeleton Army Goblins Knight Goblin Hut
Goblin Gang Guards Skeleton Army Knight
Knight Goblin Gang Goblin Hut Guards Skeleton Army
Wizard Goblin Gang Goblin Hut
Goblin Gang Guards Skeleton Army Goblins Knight Goblin Hut
Knight Skeleton Army
Goblins Knight Goblin Hut Skeleton Army
Goblin Gang Goblin Hut Guards Skeleton Army
Knight Goblin Hut Guards
Skeleton Army Guards
Skeleton Army Knight Goblin Gang Wizard Guards
Wizard Skeleton Army
Goblin Gang Goblin Hut Guards Skeleton Army Goblins Knight
Goblin Hut Wizard
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards
Goblin Hut
Knight Guards
Wizard
Wizard
Wizard
Wizard
Wizard
Goblins Goblin Gang Guards
Knight Wizard
Wizard
Knight Goblin Hut
Goblin Hut
Goblin Hut Wizard
Goblin Hut Wizard
Wizard
Wizard
Wizard
Wizard
Wizard
Wizard
Wizard
Goblin Hut Wizard Guards
Wizard
Wizard
Goblin Gang Goblin Hut Guards Skeleton Army
Wizard
Knight Goblin Gang Wizard
Wizard
Goblin Gang Guards
Wizard

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