My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Wizard Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Barbarians Inferno Dragon
Zap
Skeletons Inferno Dragon
Barbarian Barrel
Skeletons Knight Barbarians Wizard
The Log
Skeletons Barbarians
Earthquake
Skeletons Barbarians
Arrows
Skeletons
Royal Delivery
Skeletons Knight Barbarians Wizard Inferno Dragon
Fireball
Barbarians Wizard Inferno Dragon
Poison
Barbarians Wizard
Lightning
Knight Wizard Inferno Dragon
Rocket
Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Tornado Inferno Dragon Barbarians Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Tornado

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight
Knight
Arrows Wizard
Barbarians
Wizard
Tornado Knight
Tornado
Wizard Electro Giant
Electro Giant
Tornado Inferno Dragon
Inferno Dragon
Electro Giant

Defense Synergies 1 12

Skeletons
Knight Wizard Tornado Inferno Dragon
Arrows
Knight Barbarians Tornado
Knight
Skeletons Arrows Wizard Tornado
Barbarians
Arrows
Wizard
Tornado Skeletons Knight
Tornado
Wizard Skeletons Arrows Knight Electro Giant Inferno Dragon
Electro Giant
Tornado Inferno Dragon
Inferno Dragon
Skeletons Tornado Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Barbarians Inferno Dragon Skeletons Knight
Barbarians Tornado Skeletons Knight Inferno Dragon
Barbarians Inferno Dragon Skeletons Knight
Arrows Barbarians Tornado
Arrows Tornado Skeletons
Tornado Inferno Dragon Arrows Wizard
Arrows Barbarians Electro Giant
Barbarians Inferno Dragon Skeletons Tornado
Knight Tornado Skeletons Barbarians
Barbarians Skeletons Arrows Knight Wizard Tornado Electro Giant
Arrows Inferno Dragon Wizard Tornado
Barbarians Skeletons Knight Wizard
Wizard Arrows Barbarians Tornado
Barbarians Inferno Dragon Knight
Barbarians Tornado Electro Giant Inferno Dragon
Barbarians Wizard Skeletons Arrows Knight Tornado
Arrows Knight Barbarians Wizard Tornado
Arrows Wizard Tornado Knight Barbarians Inferno Dragon
Barbarians Tornado Inferno Dragon
Wizard Arrows Knight Barbarians Electro Giant
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Skeletons Electro Giant
Arrows Knight Wizard Inferno Dragon
Barbarians Skeletons Knight
Knight Barbarians Tornado
Barbarians Skeletons Knight Inferno Dragon
Arrows Wizard Electro Giant Skeletons Tornado
Skeletons Knight Barbarians
Knight Barbarians Inferno Dragon
Skeletons Knight Barbarians Tornado Inferno Dragon
Skeletons Barbarians Inferno Dragon
Inferno Dragon Knight Barbarians
Arrows Barbarians Tornado Electro Giant
Barbarians Skeletons Knight Wizard
Wizard Barbarians Electro Giant
Barbarians Electro Giant Skeletons Knight Tornado Inferno Dragon
Arrows Barbarians Wizard Electro Giant Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Tornado
Arrows
Arrows Knight Barbarians
Wizard Arrows
Arrows Wizard Electro Giant Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows Knight Wizard Tornado
Arrows Wizard Tornado
Knight
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows Tornado
Arrows Wizard
Arrows Wizard Tornado Electro Giant
Arrows Wizard Tornado
Tornado
Arrows Barbarians
Arrows Tornado Electro Giant Wizard
Inferno Dragon
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Arrows Wizard Tornado Electro Giant
Wizard Electro Giant
Arrows Wizard
Arrows
Arrows Wizard
Barbarians
Arrows Wizard Tornado
Arrows
Knight Wizard
Arrows Wizard
Arrows Tornado Electro Giant
Electro Giant Tornado
Tornado
Tornado Electro Giant
Inferno Dragon
Wizard

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