My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Witch Balloon
Zap
Minions Inferno Tower Witch Balloon
Barbarian Barrel
Knight Inferno Tower Wizard Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Inferno Tower Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Mini P.E.K.K.A Wizard Witch Balloon
Fireball
Minions Inferno Tower Wizard Witch Balloon
Poison
Minions Inferno Tower Wizard Witch Balloon
Lightning
Knight Mini P.E.K.K.A Inferno Tower Wizard Witch Balloon
Rocket
Inferno Tower Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Mini P.E.K.K.A Inferno Tower Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Minions Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Balloon Wizard Witch The Log
Minions
Knight Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Minions Wizard The Log
Inferno Tower
Wizard
Knight Mini P.E.K.K.A Balloon
Witch
Knight
Balloon
Knight Minions Wizard The Log
The Log
Knight Mini P.E.K.K.A Balloon

Defense Synergies 4 10

Knight
Minions Inferno Tower Mini P.E.K.K.A Wizard Witch The Log
Minions
Knight Inferno Tower The Log
Mini P.E.K.K.A
The Log Knight Wizard Witch
Inferno Tower
Knight The Log Minions
Wizard
Knight Mini P.E.K.K.A The Log
Witch
Knight Mini P.E.K.K.A The Log
Balloon
The Log
Mini P.E.K.K.A Inferno Tower Knight Minions Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Inferno Tower Wizard The Log
Mini P.E.K.K.A Inferno Tower Knight Minions Witch The Log
Mini P.E.K.K.A Inferno Tower Witch Knight Minions
Mini P.E.K.K.A Inferno Tower Witch Knight Minions
Mini P.E.K.K.A The Log
The Log Minions
Minions Inferno Tower Wizard Witch
Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Witch Minions
Knight Mini P.E.K.K.A Inferno Tower
Minions Witch Knight Wizard The Log
Minions Inferno Tower Wizard Witch
Mini P.E.K.K.A Inferno Tower Knight Minions Wizard Witch The Log
Wizard Minions Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Inferno Tower Knight
Inferno Tower Mini P.E.K.K.A The Log
Wizard Knight Minions Mini P.E.K.K.A Inferno Tower Witch
Knight Minions Wizard Witch The Log
Wizard Witch The Log Knight Minions
Mini P.E.K.K.A Inferno Tower
Wizard Knight Minions Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Inferno Tower Witch
Knight Mini P.E.K.K.A Wizard The Log
Knight Minions Mini P.E.K.K.A Inferno Tower Witch The Log
Mini P.E.K.K.A Knight Inferno Tower The Log
Inferno Tower Knight Mini P.E.K.K.A Witch
Wizard Minions Witch
Mini P.E.K.K.A Knight Minions Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Knight
Knight Minions Mini P.E.K.K.A Inferno Tower Witch The Log
Inferno Tower Witch
Knight Minions Mini P.E.K.K.A Inferno Tower Witch
The Log
Mini P.E.K.K.A Knight Inferno Tower Wizard Witch
Wizard Witch
Inferno Tower Witch Knight Minions Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A Inferno Tower Wizard Witch The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
Wizard The Log
Wizard Minions Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Minions Mini P.E.K.K.A
Knight Wizard The Log
Wizard
Knight The Log
Minions
The Log
Wizard Witch The Log
Wizard The Log
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Wizard Witch The Log
Minions The Log
Wizard
The Log
The Log
The Log Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Wizard Witch
Minions Wizard Witch
Mini P.E.K.K.A
Wizard The Log
Wizard The Log
Minions Witch
Wizard Witch
The Log
Knight Mini P.E.K.K.A Wizard
The Log Wizard
Minions Witch The Log
Witch
Witch The Log
Wizard

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