My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Inferno Dragon
Giant Snowball
Guards Witch Inferno Dragon Lumberjack
Zap
Guards Witch Inferno Dragon
Barbarian Barrel
Elixir Golem Wizard Guards Witch Lumberjack
The Log
Elixir Golem Guards Witch Lumberjack
Earthquake
Elixir Golem Guards Witch
Arrows
Guards Witch
Royal Delivery
Elixir Golem Wizard Guards Witch Inferno Dragon Lumberjack
Fireball
Elixir Golem Wizard Witch Inferno Dragon Lumberjack
Poison
Elixir Golem Wizard Guards Witch
Lightning
Wizard Witch Inferno Dragon Lumberjack
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Guards Fireball Inferno Dragon Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Guards Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Elixir Golem Lumberjack
Elixir Golem
Arrows Fireball Wizard Witch Inferno Dragon Lumberjack
Fireball
Arrows Elixir Golem
Wizard
Elixir Golem Lumberjack
Guards
Lumberjack
Witch
Elixir Golem Lumberjack
Inferno Dragon
Elixir Golem
Lumberjack
Arrows Elixir Golem Wizard Guards Witch

Defense Synergies 0 8

Arrows
Fireball Lumberjack
Elixir Golem
Fireball
Arrows Lumberjack
Wizard
Guards Lumberjack
Guards
Wizard Witch Lumberjack
Witch
Guards Lumberjack
Inferno Dragon
Lumberjack
Arrows Fireball Wizard Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Inferno Dragon Lumberjack Witch
Witch Lumberjack Inferno Dragon
Witch Inferno Dragon Lumberjack Guards
Arrows Fireball Lumberjack
Arrows Fireball Guards Lumberjack
Inferno Dragon Arrows Fireball Wizard Witch
Arrows Fireball
Witch Inferno Dragon Lumberjack
Guards Lumberjack
Guards Witch Arrows Fireball Wizard Lumberjack
Arrows Inferno Dragon Fireball Wizard Witch
Lumberjack Fireball Wizard Guards Witch
Fireball Wizard Arrows Guards Witch Lumberjack
Inferno Dragon Lumberjack
Fireball Inferno Dragon Lumberjack
Wizard Arrows Fireball Witch Lumberjack
Arrows Fireball Wizard Guards Witch Lumberjack
Arrows Wizard Witch Fireball Guards Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Arrows Fireball Guards Witch Lumberjack
Guards Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Fireball Witch
Fireball Arrows Wizard Inferno Dragon Lumberjack
Guards Lumberjack Witch
Guards Lumberjack Fireball
Guards Witch Inferno Dragon Lumberjack
Arrows Fireball Wizard Witch
Guards Fireball Witch Lumberjack
Inferno Dragon Lumberjack
Fireball Witch Inferno Dragon
Witch Guards Inferno Dragon
Inferno Dragon Guards Witch Lumberjack
Arrows Fireball Guards
Fireball Wizard Guards Witch Lumberjack
Wizard Fireball Witch
Guards Witch Fireball Inferno Dragon Lumberjack
Arrows Fireball Wizard Witch Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Fireball Wizard Arrows
Arrows Fireball Wizard Witch
Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Guards Lumberjack
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Witch
Witch Inferno Dragon
Arrows Fireball Wizard Witch
Fireball Arrows Wizard Witch
Fireball Arrows
Arrows Fireball Wizard Witch
Fireball Wizard Guards Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Fireball Guards Witch
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Wizard Lumberjack
Arrows Fireball Wizard
Arrows Fireball
Fireball Guards Witch
Fireball Witch
Fireball Witch
Inferno Dragon
Fireball Wizard

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