My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Barbarian Hut Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army Ram Rider
Giant Snowball
Bats Skeleton Army Witch Ram Rider
Zap
Bats Skeleton Army Witch Ram Rider
Barbarian Barrel
Elite Barbarians Wizard Barbarian Hut Skeleton Army Witch
The Log
Elite Barbarians Mini P.E.K.K.A Barbarian Hut Skeleton Army Witch Ram Rider
Earthquake
Barbarian Hut Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Elite Barbarians Mini P.E.K.K.A Wizard Skeleton Army Witch Ram Rider
Fireball
Elite Barbarians Wizard Barbarian Hut Skeleton Army Witch Ram Rider
Poison
Bats Wizard Barbarian Hut Skeleton Army Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Barbarian Hut Witch Ram Rider
Rocket
Elite Barbarians Wizard Barbarian Hut Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Mini P.E.K.K.A Wizard Witch Ram Rider Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Skeleton Army Mini P.E.K.K.A Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Elite Barbarians Mini P.E.K.K.A Ram Rider
Elite Barbarians
Bats Wizard
Mini P.E.K.K.A
Bats Wizard Ram Rider
Wizard
Elite Barbarians Mini P.E.K.K.A Ram Rider
Barbarian Hut
Bats Ram Rider
Skeleton Army
Witch
Ram Rider
Ram Rider
Bats Mini P.E.K.K.A Wizard Barbarian Hut Witch

Defense Synergies 1 9

Bats
Barbarian Hut Mini P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Bats Elite Barbarians Wizard Skeleton Army Witch Ram Rider
Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Barbarian Hut
Bats Skeleton Army
Skeleton Army
Mini P.E.K.K.A Wizard Barbarian Hut
Witch
Mini P.E.K.K.A
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Wizard Ram Rider
Elite Barbarians Mini P.E.K.K.A Barbarian Hut Skeleton Army Bats Witch Ram Rider
Mini P.E.K.K.A Barbarian Hut Skeleton Army Witch Ram Rider Bats Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Barbarian Hut Skeleton Army Witch Bats Ram Rider
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Bats
Bats Ram Rider Wizard Barbarian Hut Witch
Barbarian Hut Ram Rider
Mini P.E.K.K.A Barbarian Hut Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A
Bats Skeleton Army Witch Wizard Ram Rider
Bats Wizard Barbarian Hut Witch Ram Rider
Mini P.E.K.K.A Barbarian Hut Skeleton Army Bats Elite Barbarians Wizard Witch Ram Rider
Wizard Barbarian Hut Skeleton Army Bats Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A Barbarian Hut Skeleton Army Ram Rider
Barbarian Hut Skeleton Army Elite Barbarians Mini P.E.K.K.A Ram Rider
Wizard Barbarian Hut Bats Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Bats Elite Barbarians Wizard Barbarian Hut Skeleton Army Witch Ram Rider
Wizard Witch Bats Barbarian Hut Ram Rider
Mini P.E.K.K.A Barbarian Hut Elite Barbarians Ram Rider
Wizard Skeleton Army Bats Elite Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Barbarian Hut Skeleton Army Elite Barbarians Witch
Elite Barbarians Mini P.E.K.K.A Wizard
Skeleton Army Bats Elite Barbarians Mini P.E.K.K.A Barbarian Hut Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Bats Elite Barbarians Barbarian Hut Ram Rider
Barbarian Hut Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Wizard Bats Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Bats Elite Barbarians Barbarian Hut Witch Ram Rider
Mini P.E.K.K.A Elite Barbarians Barbarian Hut Skeleton Army
Bats Elite Barbarians Mini P.E.K.K.A Barbarian Hut Skeleton Army Witch
Witch Barbarian Hut Skeleton Army
Bats Elite Barbarians Mini P.E.K.K.A Witch
Skeleton Army Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Wizard Barbarian Hut Witch Ram Rider
Wizard Barbarian Hut Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Bats Mini P.E.K.K.A Barbarian Hut
Bats Elite Barbarians Mini P.E.K.K.A Wizard Barbarian Hut Witch
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Ram Rider
Barbarian Hut
Barbarian Hut
Wizard
Wizard Bats Witch Ram Rider
Wizard Witch
Wizard Barbarian Hut Ram Rider
Wizard Ram Rider
Bats Elite Barbarians Mini P.E.K.K.A
Wizard Ram Rider
Wizard
Elite Barbarians Barbarian Hut
Elite Barbarians Barbarian Hut
Wizard Barbarian Hut Witch
Wizard Barbarian Hut
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard Witch
Wizard
Barbarian Hut
Wizard Witch
Witch
Wizard Witch Ram Rider
Wizard Witch Ram Rider
Elite Barbarians Bats Wizard Witch
Bats Wizard Witch
Elite Barbarians Mini P.E.K.K.A
Wizard
Wizard
Bats Barbarian Hut Skeleton Army Witch
Wizard Witch Ram Rider
Mini P.E.K.K.A Wizard
Wizard
Elite Barbarians
Bats Elite Barbarians Witch
Bats Witch
Witch
Wizard

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