My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince
Giant Snowball
Skeletons
Zap
Skeletons Dark Prince
Barbarian Barrel
Skeletons Wizard Dark Prince
The Log
Skeletons Dark Prince
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Wizard Dark Prince
Fireball
Wizard
Poison
Wizard
Lightning
Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Arrows Earthquake Dark Prince Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Arrows Earthquake

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mirror Earthquake Dark Prince Lightning Mega Knight
Earthquake
Arrows Mirror Dark Prince Mega Knight
Wizard
Dark Prince Mega Knight
Mirror
Arrows Earthquake Lightning
Dark Prince
Arrows Earthquake Wizard Lightning
Lightning
Arrows Mirror Dark Prince
Mega Knight
Arrows Earthquake Wizard

Defense Synergies 2 9

Skeletons
Earthquake Wizard Dark Prince
Arrows
Mirror Mega Knight Dark Prince Lightning
Earthquake
Skeletons Mega Knight
Wizard
Skeletons Dark Prince Mega Knight
Mirror
Arrows Mega Knight
Dark Prince
Skeletons Arrows Wizard
Lightning
Arrows
Mega Knight
Arrows Earthquake Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Wizard
Skeletons Dark Prince Mega Knight
Mega Knight Skeletons Dark Prince Lightning
Skeletons Dark Prince Mega Knight
Lightning Arrows Earthquake Dark Prince Mega Knight
Arrows Skeletons Earthquake Dark Prince Mega Knight
Lightning Arrows Wizard
Earthquake Lightning Arrows Mega Knight
Skeletons
Skeletons Dark Prince Mega Knight
Skeletons Arrows Earthquake Wizard Dark Prince Mega Knight
Arrows Wizard
Mega Knight Skeletons Earthquake Wizard Dark Prince Lightning
Wizard Mega Knight Arrows Earthquake Dark Prince
Mega Knight
Lightning Mega Knight
Wizard Mega Knight Skeletons Arrows Dark Prince
Arrows Mega Knight Wizard Dark Prince
Arrows Earthquake Wizard Dark Prince Mega Knight
Wizard Dark Prince Mega Knight Arrows Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Dark Prince
Arrows Wizard Lightning Mega Knight
Mega Knight Skeletons Dark Prince Lightning
Dark Prince Lightning Mega Knight
Skeletons Dark Prince Mega Knight
Arrows Wizard Skeletons
Dark Prince Skeletons Lightning
Mega Knight Dark Prince
Lightning Mega Knight Skeletons Dark Prince
Skeletons
Mega Knight Dark Prince
Lightning Mega Knight Arrows Dark Prince
Dark Prince Lightning Mega Knight Skeletons Wizard
Wizard Mega Knight
Skeletons Dark Prince Lightning
Arrows Mega Knight Earthquake Wizard Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Arrows
Arrows
Earthquake Lightning Arrows
Earthquake Lightning Arrows Dark Prince
Wizard Arrows Earthquake Dark Prince Mega Knight
Arrows Wizard
Arrows Earthquake Wizard
Arrows Earthquake Wizard Lightning
Arrows Wizard Lightning
Lightning
Lightning Arrows Earthquake Wizard Dark Prince
Lightning Arrows Wizard
Earthquake Lightning
Earthquake Lightning Arrows
Earthquake Lightning Arrows
Earthquake Lightning Arrows Wizard
Earthquake Lightning Arrows Wizard Mega Knight
Lightning Arrows Earthquake
Lightning
Lightning Arrows Earthquake Wizard Dark Prince Mega Knight
Lightning Arrows Earthquake Wizard Mega Knight
Lightning Earthquake Mega Knight
Lightning Arrows Wizard
Lightning
Earthquake Lightning Arrows
Arrows Earthquake Wizard Dark Prince Mega Knight
Arrows Earthquake Wizard Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Lightning Arrows Wizard
Lightning Wizard
Lightning
Lightning Arrows Earthquake Wizard Mega Knight
Lightning Arrows
Mega Knight
Arrows Earthquake Wizard Lightning
Earthquake Lightning Dark Prince
Lightning Arrows Wizard
Arrows
Lightning Wizard Dark Prince Mega Knight
Arrows Earthquake Wizard Lightning
Lightning Arrows
Dark Prince Mega Knight
Lightning
Lightning
Lightning Dark Prince Mega Knight
Lightning Wizard Mega Knight

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