My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Inferno Tower Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Wizard
Fireball
Firecracker Hog Rider Inferno Tower Wizard
Poison
Firecracker Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Hog Rider Freeze Golden Knight Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Hog Rider Freeze

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze Mega Knight
Firecracker
Hog Rider Mega Knight
Hog Rider
Arrows Firecracker Freeze Wizard Mega Knight Golden Knight
Inferno Tower
Wizard
Hog Rider Mega Knight
Freeze
Hog Rider Arrows
Mega Knight
Arrows Firecracker Hog Rider Wizard
Golden Knight
Hog Rider

Defense Synergies 1 10

Arrows
Mega Knight Inferno Tower Golden Knight
Firecracker
Inferno Tower Mega Knight Golden Knight
Hog Rider
Inferno Tower
Arrows Firecracker Mega Knight
Wizard
Freeze Mega Knight Golden Knight
Freeze
Wizard Mega Knight
Mega Knight
Arrows Firecracker Inferno Tower Wizard Freeze
Golden Knight
Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard Golden Knight
Inferno Tower Firecracker Mega Knight
Inferno Tower Mega Knight Freeze
Inferno Tower Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Freeze Firecracker Mega Knight
Inferno Tower Arrows Firecracker Wizard Freeze
Arrows Inferno Tower Mega Knight Golden Knight
Inferno Tower
Firecracker Inferno Tower Mega Knight
Arrows Firecracker Wizard Freeze Mega Knight
Arrows Inferno Tower Firecracker Wizard
Inferno Tower Mega Knight Wizard Freeze
Wizard Mega Knight Arrows Firecracker Freeze Golden Knight
Inferno Tower Mega Knight
Inferno Tower Freeze Mega Knight
Wizard Mega Knight Arrows Firecracker Inferno Tower
Arrows Mega Knight Firecracker Wizard Golden Knight
Arrows Wizard Freeze Firecracker Mega Knight
Inferno Tower
Wizard Mega Knight Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower
Arrows Firecracker Wizard Mega Knight
Mega Knight Inferno Tower Golden Knight
Mega Knight Inferno Tower
Inferno Tower Mega Knight
Arrows Firecracker Wizard Freeze
Inferno Tower
Inferno Tower Mega Knight
Freeze Mega Knight Firecracker Inferno Tower
Inferno Tower
Mega Knight Inferno Tower Golden Knight
Mega Knight Arrows
Mega Knight Inferno Tower Wizard Golden Knight
Wizard Firecracker Mega Knight
Inferno Tower Firecracker Freeze Golden Knight
Arrows Mega Knight Firecracker Inferno Tower Wizard Freeze Golden Knight
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze Golden Knight
Arrows Firecracker Golden Knight
Arrows
Arrows Firecracker Freeze
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard Golden Knight
Firecracker Arrows Wizard Golden Knight
Arrows Firecracker Wizard
Firecracker Golden Knight
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Wizard Golden Knight
Arrows Firecracker Wizard Mega Knight
Arrows Freeze
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Mega Knight Golden Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Freeze Wizard Mega Knight
Arrows Firecracker Wizard Golden Knight
Arrows Wizard Mega Knight Golden Knight
Arrows Firecracker Golden Knight
Arrows Firecracker Wizard
Firecracker Wizard Freeze
Arrows Wizard Mega Knight
Arrows Firecracker Freeze
Mega Knight
Arrows Firecracker Wizard
Freeze
Arrows Firecracker Wizard
Freeze
Arrows
Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Mega Knight
Firecracker Freeze Golden Knight
Firecracker
Firecracker Freeze Mega Knight Golden Knight
Firecracker Wizard Mega Knight

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