My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse
Giant Snowball
Goblin Gang Goblin Curse Witch
Zap
Goblin Gang Inferno Tower Goblin Curse Witch
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Goblin Curse Witch Ice Wizard
The Log
Goblin Gang Goblin Curse Witch
Earthquake
Goblin Gang Inferno Tower Witch
Arrows
Goblin Gang Goblin Curse Witch
Royal Delivery
Goblin Gang Wizard Witch Ice Wizard
Fireball
Goblin Gang Inferno Tower Wizard Witch Ice Wizard
Poison
Goblin Gang Inferno Tower Wizard Goblin Curse Witch Ice Wizard
Lightning
Inferno Tower Wizard Witch Ice Wizard
Rocket
Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Goblin Curse Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Goblin Gang Ice Wizard Inferno Tower Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Arrows Goblin Gang Ice Wizard

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Mega Knight
Goblin Gang
Inferno Tower
Wizard
Mega Knight
Goblin Curse
Arrows
Witch
Mega Knight
Ice Wizard
Mega Knight
Arrows Wizard Witch

Defense Synergies 2 10

Arrows
Mega Knight Inferno Tower Ice Wizard
Goblin Gang
Inferno Tower Ice Wizard
Inferno Tower
Goblin Gang Arrows Ice Wizard Mega Knight
Wizard
Ice Wizard Mega Knight
Goblin Curse
Witch
Ice Wizard Mega Knight
Ice Wizard
Arrows Goblin Gang Inferno Tower Wizard Witch Mega Knight
Mega Knight
Arrows Inferno Tower Wizard Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Goblin Gang Goblin Curse Witch Ice Wizard Mega Knight
Goblin Gang Inferno Tower Witch Mega Knight Goblin Curse Ice Wizard
Inferno Tower Witch Goblin Gang Goblin Curse Ice Wizard Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Ice Wizard Mega Knight
Inferno Tower Arrows Goblin Gang Wizard Goblin Curse Witch Ice Wizard
Arrows Inferno Tower Mega Knight
Inferno Tower Witch Goblin Gang Goblin Curse Ice Wizard
Goblin Gang Inferno Tower Ice Wizard Mega Knight
Goblin Gang Goblin Curse Witch Ice Wizard Arrows Wizard Mega Knight
Arrows Inferno Tower Goblin Gang Wizard Goblin Curse Witch Ice Wizard
Inferno Tower Mega Knight Goblin Gang Wizard Goblin Curse Witch Ice Wizard
Wizard Mega Knight Arrows Goblin Gang Goblin Curse Witch
Inferno Tower Goblin Gang Goblin Curse Mega Knight
Inferno Tower Goblin Gang Goblin Curse Mega Knight
Wizard Mega Knight Arrows Goblin Gang Inferno Tower Witch
Arrows Mega Knight Goblin Gang Wizard Witch Ice Wizard
Arrows Wizard Witch Goblin Curse Ice Wizard Mega Knight
Inferno Tower Goblin Curse
Goblin Gang Wizard Mega Knight Arrows Goblin Curse Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower Witch
Arrows Goblin Gang Wizard Mega Knight
Goblin Gang Mega Knight Inferno Tower Witch
Goblin Gang Mega Knight Inferno Tower
Inferno Tower Goblin Gang Goblin Curse Witch Mega Knight
Arrows Wizard Goblin Gang Goblin Curse Witch Ice Wizard
Goblin Gang Inferno Tower Witch Ice Wizard
Inferno Tower Mega Knight Goblin Curse
Mega Knight Inferno Tower Witch
Inferno Tower Witch Goblin Gang Goblin Curse
Mega Knight Inferno Tower Witch
Mega Knight Arrows
Mega Knight Goblin Gang Inferno Tower Wizard Goblin Curse Witch
Wizard Goblin Curse Witch Mega Knight
Goblin Gang Inferno Tower Witch
Arrows Mega Knight Inferno Tower Wizard Goblin Curse Witch Ice Wizard
Arrows Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Goblin Curse Ice Wizard
Arrows
Arrows
Wizard Arrows Goblin Curse Mega Knight
Arrows Wizard Goblin Curse Witch Ice Wizard
Arrows Wizard Witch
Arrows Wizard Goblin Curse Ice Wizard
Arrows Wizard
Goblin Gang
Arrows Wizard
Arrows Wizard Goblin Curse
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Goblin Curse Witch Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Goblin Curse Wizard Witch Ice Wizard Mega Knight
Witch
Arrows Wizard Witch Ice Wizard
Arrows Wizard Witch Mega Knight
Arrows Goblin Curse
Arrows Wizard Goblin Curse Witch Ice Wizard
Wizard Witch
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard Goblin Curse
Goblin Gang Witch
Arrows Wizard Goblin Curse Witch Ice Wizard
Arrows
Goblin Gang Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Goblin Gang Witch
Witch
Witch Mega Knight
Wizard Mega Knight

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