My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Knight Inferno Tower Wizard
The Log
Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Knight Hog Rider Wizard
Fireball
Hog Rider Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Knight Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Hog Rider Freeze Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Freeze Mega Knight
Knight
Hog Rider Arrows Wizard The Log
Hog Rider
Arrows Knight Freeze The Log Wizard Mega Knight
Inferno Tower
Wizard
Knight Hog Rider Mega Knight
Freeze
Hog Rider Arrows
The Log
Hog Rider Knight Mega Knight
Mega Knight
Arrows Hog Rider Wizard The Log

Defense Synergies 3 10

Arrows
Mega Knight Knight Inferno Tower
Knight
Inferno Tower Arrows Wizard The Log
Hog Rider
Inferno Tower
Knight The Log Arrows Mega Knight
Wizard
Knight Freeze The Log Mega Knight
Freeze
Wizard Mega Knight
The Log
Inferno Tower Knight Wizard Mega Knight
Mega Knight
Arrows Inferno Tower Wizard Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Wizard The Log
Inferno Tower Knight The Log Mega Knight
Inferno Tower Mega Knight Knight Freeze
Inferno Tower Knight Mega Knight
Arrows The Log Mega Knight
Arrows Freeze The Log Mega Knight
Inferno Tower Arrows Wizard Freeze
Arrows Inferno Tower The Log Mega Knight
Inferno Tower
Knight Inferno Tower Mega Knight
Arrows Knight Wizard Freeze The Log Mega Knight
Arrows Inferno Tower Wizard
Inferno Tower Mega Knight Knight Wizard Freeze The Log
Wizard Mega Knight Arrows Freeze The Log
Inferno Tower Knight Mega Knight
Inferno Tower Freeze The Log Mega Knight
Wizard Mega Knight Arrows Knight Inferno Tower
Arrows Mega Knight Knight Wizard The Log
Arrows Wizard Freeze The Log Knight Mega Knight
Inferno Tower
Wizard Mega Knight Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower
Arrows Knight Wizard The Log Mega Knight
Mega Knight Knight Inferno Tower The Log
Mega Knight Knight Inferno Tower The Log
Inferno Tower Knight Mega Knight
Arrows Wizard Freeze
Knight Inferno Tower
Inferno Tower Mega Knight Knight
Freeze Mega Knight Knight Inferno Tower The Log
Inferno Tower
Mega Knight Knight Inferno Tower
Mega Knight Arrows The Log
Mega Knight Knight Inferno Tower Wizard
Wizard Mega Knight
Inferno Tower Knight Freeze The Log
Arrows Mega Knight Inferno Tower Wizard Freeze The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze The Log
Arrows The Log
Arrows The Log
Arrows Knight Freeze The Log
Wizard Arrows The Log Mega Knight
Arrows Wizard Freeze
Arrows Wizard The Log
Arrows The Log Wizard Freeze
Arrows The Log Wizard
Arrows Knight Wizard The Log
Arrows Wizard
Knight The Log
Arrows Freeze
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log Mega Knight
Arrows Freeze
Arrows Wizard The Log Mega Knight
Arrows Wizard The Log Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows Freeze The Log Wizard Mega Knight
Arrows The Log Wizard
Arrows Wizard The Log Mega Knight
Arrows The Log
Arrows Wizard
Wizard Freeze
Arrows Wizard The Log Mega Knight
Arrows Freeze
Mega Knight
Arrows Wizard The Log
Freeze
Arrows Wizard
Freeze
Arrows The Log
Knight Wizard Mega Knight
Arrows The Log Wizard
Arrows
Mega Knight
Freeze The Log
Freeze The Log Mega Knight
Wizard Mega Knight

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