My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Tombstone
Zap
Bats Tombstone
Barbarian Barrel
Tombstone Wizard
The Log
Tombstone Mini P.E.K.K.A
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Mini P.E.K.K.A Wizard
Fireball
Tombstone Wizard
Poison
Bats Tombstone Wizard
Lightning
Tombstone Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mini P.E.K.K.A Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Tombstone Fireball Mini P.E.K.K.A Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Tombstone Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Rage
Tombstone
Fireball
Mega Knight
Mini P.E.K.K.A
Bats Wizard Rage Lightning Mega Knight
Wizard
Mini P.E.K.K.A Rage Mega Knight
Rage
Bats Mini P.E.K.K.A Wizard
Lightning
Mini P.E.K.K.A
Mega Knight
Bats Fireball Mini P.E.K.K.A Wizard

Defense Synergies 0 8

Bats
Mini P.E.K.K.A Mega Knight
Tombstone
Fireball Wizard
Fireball
Tombstone Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Fireball Wizard
Wizard
Tombstone Mini P.E.K.K.A Mega Knight
Rage
Lightning
Mega Knight
Bats Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tombstone Fireball Wizard
Mini P.E.K.K.A Bats Tombstone Mega Knight
Mini P.E.K.K.A Mega Knight Bats Tombstone Lightning
Mini P.E.K.K.A Bats Tombstone Mega Knight
Lightning Tombstone Fireball Mini P.E.K.K.A Mega Knight
Fireball Bats Mega Knight
Bats Lightning Tombstone Fireball Wizard
Lightning Fireball Mega Knight
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A Mega Knight
Bats Tombstone Fireball Wizard Mega Knight
Bats Fireball Wizard
Tombstone Mini P.E.K.K.A Mega Knight Bats Fireball Wizard Lightning
Fireball Wizard Mega Knight Bats Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Tombstone Mega Knight
Fireball Mini P.E.K.K.A Lightning Mega Knight
Wizard Mega Knight Bats Tombstone Fireball Mini P.E.K.K.A
Tombstone Fireball Mega Knight Bats Wizard
Wizard Bats Tombstone Fireball Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Bats Fireball Mini P.E.K.K.A
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tombstone Fireball
Fireball Mini P.E.K.K.A Wizard Lightning Mega Knight
Tombstone Mega Knight Bats Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning Mega Knight Bats Fireball
Tombstone Mini P.E.K.K.A Mega Knight
Fireball Wizard Bats
Mini P.E.K.K.A Bats Tombstone Fireball Lightning
Mini P.E.K.K.A Mega Knight
Lightning Mega Knight Bats Tombstone Fireball Mini P.E.K.K.A
Tombstone
Mega Knight Bats Tombstone Mini P.E.K.K.A
Lightning Mega Knight Fireball
Mini P.E.K.K.A Lightning Mega Knight Tombstone Fireball Wizard
Wizard Fireball Mega Knight
Tombstone Bats Fireball Mini P.E.K.K.A Lightning
Bats Mega Knight Fireball Mini P.E.K.K.A Wizard
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning
Fireball
Lightning Fireball
Lightning Fireball
Fireball Wizard Mega Knight
Fireball Wizard Bats
Wizard
Fireball Wizard Lightning
Fireball Wizard Lightning
Lightning Bats Fireball Mini P.E.K.K.A
Lightning Fireball Wizard
Fireball Lightning Wizard
Lightning Fireball
Lightning Fireball
Lightning Fireball
Lightning Fireball Wizard
Lightning Fireball Wizard Mega Knight
Lightning Fireball
Bats Mini P.E.K.K.A Lightning
Lightning Fireball Mini P.E.K.K.A Wizard Mega Knight
Lightning Fireball Wizard Mega Knight
Lightning Fireball Mega Knight
Lightning Fireball Wizard
Lightning
Lightning Fireball
Fireball Wizard Mega Knight
Fireball Wizard Lightning
Fireball Lightning Wizard Mega Knight
Fireball Lightning
Lightning Bats Fireball Wizard
Lightning Bats Fireball Wizard
Lightning Fireball Mini P.E.K.K.A
Lightning Fireball Wizard Mega Knight
Lightning Fireball
Mega Knight
Fireball Wizard Lightning
Lightning Bats Tombstone Fireball
Fireball Lightning Wizard
Fireball
Fireball Lightning Mini P.E.K.K.A Wizard Mega Knight
Fireball Wizard Lightning
Lightning Fireball
Mega Knight
Bats Fireball Lightning
Bats Fireball Lightning
Lightning Fireball Mega Knight
Fireball Lightning Wizard Mega Knight

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