My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Sparky
Giant Snowball
Fire Spirit Minions
Zap
Fire Spirit Minions Sparky
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Sparky
The Log
Fire Spirit Elite Barbarians Sparky
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Elite Barbarians Wizard Sparky
Fireball
Minions Elite Barbarians Wizard Sparky
Poison
Minions Wizard Sparky
Lightning
Elite Barbarians Wizard Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard The Log Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Wizard Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Sparky
Zap
Elite Barbarians Sparky Fire Spirit Minions The Log Mega Knight
Minions
Mega Knight Zap Elite Barbarians Sparky
Elite Barbarians
Zap Fire Spirit Minions Wizard The Log Sparky Mega Knight
Wizard
Elite Barbarians Sparky Mega Knight
The Log
Zap Elite Barbarians Sparky Mega Knight
Sparky
Zap Fire Spirit Minions Elite Barbarians Wizard The Log
Mega Knight
Minions Zap Elite Barbarians Wizard The Log

Defense Synergies 1 16

Fire Spirit
Zap The Log Sparky
Zap
Mega Knight Fire Spirit Minions Elite Barbarians The Log Sparky
Minions
Zap The Log Mega Knight
Elite Barbarians
Zap Wizard The Log Mega Knight
Wizard
Elite Barbarians The Log Mega Knight
The Log
Fire Spirit Zap Minions Elite Barbarians Wizard Sparky Mega Knight
Sparky
Fire Spirit Zap The Log
Mega Knight
Zap Minions Elite Barbarians Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log Sparky
Elite Barbarians Sparky Zap Minions The Log Mega Knight
Sparky Mega Knight Fire Spirit Minions Elite Barbarians
Elite Barbarians Sparky Minions Mega Knight
Elite Barbarians The Log Sparky Mega Knight
The Log Fire Spirit Zap Minions Mega Knight
Minions Fire Spirit Zap Wizard
Zap The Log Sparky Mega Knight
Sparky Minions Elite Barbarians
Elite Barbarians Fire Spirit Sparky Mega Knight
Minions Zap Wizard The Log Mega Knight
Minions Zap Wizard
Sparky Mega Knight Fire Spirit Zap Minions Elite Barbarians Wizard The Log
Fire Spirit Wizard Sparky Mega Knight Zap Minions The Log
Elite Barbarians Sparky Mega Knight
Zap Elite Barbarians The Log Sparky Mega Knight
Wizard Sparky Mega Knight Minions Elite Barbarians
Fire Spirit Mega Knight Zap Minions Elite Barbarians Wizard The Log
Zap Wizard The Log Fire Spirit Minions Mega Knight
Sparky Elite Barbarians
Wizard Mega Knight Fire Spirit Minions Elite Barbarians The Log Sparky
Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Sparky
Zap Elite Barbarians Wizard The Log Mega Knight
Mega Knight Zap Minions Elite Barbarians The Log Sparky
Mega Knight Zap Elite Barbarians The Log Sparky
Elite Barbarians Sparky Mega Knight
Fire Spirit Wizard Zap Minions
Sparky Minions Elite Barbarians
Mega Knight Elite Barbarians Sparky
Zap Mega Knight Minions Elite Barbarians The Log Sparky
Sparky
Mega Knight Minions Elite Barbarians Sparky
Mega Knight Zap Elite Barbarians The Log
Elite Barbarians Mega Knight Wizard Sparky
Wizard Sparky Mega Knight
Elite Barbarians Sparky Zap Minions The Log
Minions Mega Knight Zap Elite Barbarians Wizard The Log Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Zap The Log
The Log Sparky
The Log Sparky
Wizard Fire Spirit Zap The Log Sparky Mega Knight
Wizard Fire Spirit Zap Minions
Fire Spirit Wizard The Log Sparky
The Log Fire Spirit Zap Wizard
The Log Zap Wizard
Fire Spirit Minions Elite Barbarians Sparky
Zap Wizard The Log Sparky
Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians The Log Sparky
Minions
Zap Elite Barbarians The Log Sparky
Zap Wizard The Log Sparky
Wizard The Log Sparky Mega Knight
Sparky
Minions Sparky
Fire Spirit Zap Wizard The Log Sparky Mega Knight
Fire Spirit Zap Wizard The Log Mega Knight
Minions The Log Sparky Mega Knight
Wizard
The Log Sparky
Zap The Log
Zap The Log Fire Spirit Wizard Sparky Mega Knight
The Log Zap Wizard Sparky
Zap Wizard The Log Sparky Mega Knight
Zap The Log Sparky
Elite Barbarians Fire Spirit Zap Wizard Sparky
Zap Minions Wizard
Elite Barbarians Sparky
Zap Wizard The Log Sparky Mega Knight
Zap Sparky
Sparky Mega Knight
Wizard The Log Sparky
Zap Fire Spirit Minions
Fire Spirit Zap Wizard
The Log
Wizard Sparky Mega Knight
The Log Zap Wizard
Zap Sparky
Elite Barbarians Sparky Mega Knight
Zap Minions Elite Barbarians The Log Sparky
Zap
Zap The Log Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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