My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army
Giant Snowball
Minions Goblin Barrel Skeleton Army Baby Dragon
Zap
Minions Goblin Barrel Skeleton Army
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Wizard Goblin Barrel Skeleton Army Baby Dragon
Fireball
Minions Wizard Goblin Barrel Skeleton Army Baby Dragon
Poison
Minions Wizard Skeleton Army
Lightning
Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Barrel Skeleton Army Baby Dragon Wizard Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Barrel Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Goblin Barrel Mega Knight
Minions
Mega Knight Baby Dragon Golem
Wizard
Golem Mega Knight
Goblin Barrel
Arrows Skeleton Army Baby Dragon Golem Mega Knight
Skeleton Army
Goblin Barrel
Baby Dragon
Golem Minions Goblin Barrel Mega Knight
Golem
Arrows Baby Dragon Minions Wizard Goblin Barrel
Mega Knight
Minions Arrows Wizard Goblin Barrel Baby Dragon

Defense Synergies 1 5

Arrows
Mega Knight
Minions
Baby Dragon Mega Knight
Wizard
Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Wizard
Baby Dragon
Minions Mega Knight
Golem
Mega Knight
Arrows Minions Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Baby Dragon
Skeleton Army Minions Mega Knight
Skeleton Army Mega Knight Minions
Skeleton Army Minions Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Minions Baby Dragon Mega Knight
Minions Arrows Wizard Baby Dragon
Arrows Baby Dragon Mega Knight
Minions Skeleton Army
Skeleton Army Mega Knight
Minions Skeleton Army Arrows Wizard Baby Dragon Mega Knight
Arrows Minions Wizard Baby Dragon
Skeleton Army Mega Knight Minions Wizard
Wizard Skeleton Army Mega Knight Arrows Minions Baby Dragon
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Wizard Mega Knight Arrows Minions Skeleton Army
Arrows Mega Knight Minions Wizard Skeleton Army Baby Dragon
Arrows Wizard Baby Dragon Minions Mega Knight
Wizard Skeleton Army Mega Knight Arrows Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Arrows Wizard Baby Dragon Mega Knight
Skeleton Army Mega Knight Minions
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Arrows Wizard Minions Baby Dragon
Skeleton Army Minions
Mega Knight Skeleton Army
Mega Knight Minions Skeleton Army Baby Dragon
Skeleton Army
Mega Knight Minions
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Baby Dragon Mega Knight
Skeleton Army Minions Baby Dragon
Arrows Minions Mega Knight Wizard Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Wizard Arrows Baby Dragon Mega Knight
Arrows Wizard Minions Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Minions
Arrows Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Minions Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Mega Knight
Arrows
Minions
Arrows Wizard Baby Dragon Mega Knight
Arrows Wizard Baby Dragon Mega Knight
Minions Baby Dragon Mega Knight
Arrows Wizard
Arrows Baby Dragon
Arrows Wizard Baby Dragon Mega Knight
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Minions Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Minions Skeleton Army
Arrows Wizard Baby Dragon
Arrows
Wizard Baby Dragon Mega Knight
Arrows Wizard Baby Dragon
Arrows
Mega Knight
Minions Baby Dragon
Baby Dragon Mega Knight
Wizard Mega Knight

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