My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince P.E.K.K.A Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Dark Prince P.E.K.K.A Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Dark Prince
Giant Snowball
Goblin Gang Dart Goblin Goblin Barrel
Zap
Goblin Gang Dart Goblin Goblin Barrel Dark Prince
Barbarian Barrel
Goblin Gang Dart Goblin Wizard Goblin Barrel Dark Prince
The Log
Goblin Gang Dart Goblin Goblin Barrel Dark Prince
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Goblin Gang Dart Goblin Wizard Goblin Barrel Dark Prince P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Wizard Goblin Barrel
Poison
Goblin Gang Dart Goblin Wizard
Lightning
Wizard Dark Prince Archer Queen
Rocket
Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Goblin Barrel Dark Prince Wizard Archer Queen P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Dart Goblin Goblin Barrel Dark Prince

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Dart Goblin Dark Prince P.E.K.K.A
Dart Goblin
Goblin Barrel Goblin Gang Dark Prince P.E.K.K.A Mega Knight
Wizard
Dark Prince P.E.K.K.A Mega Knight
Goblin Barrel
Goblin Gang Dart Goblin Dark Prince P.E.K.K.A Mega Knight
Dark Prince
Goblin Barrel Goblin Gang Dart Goblin Wizard
P.E.K.K.A
Goblin Gang Dart Goblin Wizard Goblin Barrel Archer Queen
Mega Knight
Dart Goblin Wizard Goblin Barrel Archer Queen
Archer Queen
P.E.K.K.A Mega Knight

Defense Synergies 0 11

Goblin Gang
Dart Goblin Dark Prince P.E.K.K.A Archer Queen
Dart Goblin
Goblin Gang Dark Prince P.E.K.K.A Mega Knight
Wizard
Dark Prince P.E.K.K.A Mega Knight
Goblin Barrel
Dark Prince
Goblin Gang Dart Goblin Wizard Archer Queen
P.E.K.K.A
Goblin Gang Dart Goblin Wizard
Mega Knight
Dart Goblin Wizard
Archer Queen
Goblin Gang Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
P.E.K.K.A Goblin Gang Dart Goblin Dark Prince Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Dart Goblin Dark Prince
P.E.K.K.A Goblin Gang Dart Goblin Dark Prince Mega Knight
Dark Prince P.E.K.K.A Mega Knight
Goblin Gang Dart Goblin Dark Prince Mega Knight
Dart Goblin Goblin Gang Wizard
Dart Goblin P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Archer Queen
Goblin Gang Dart Goblin Dark Prince Mega Knight
Goblin Gang Dart Goblin Wizard Dark Prince Mega Knight
Goblin Gang Dart Goblin Wizard
P.E.K.K.A Mega Knight Goblin Gang Wizard Dark Prince
Wizard Mega Knight Goblin Gang Dart Goblin Dark Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Mega Knight
Wizard Mega Knight Goblin Gang Dark Prince P.E.K.K.A
Mega Knight Goblin Gang Dart Goblin Wizard Dark Prince
Wizard Dart Goblin Dark Prince Mega Knight
P.E.K.K.A Dart Goblin
Goblin Gang Wizard Dark Prince Mega Knight Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Dark Prince P.E.K.K.A
Goblin Gang Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Dark Prince Mega Knight
Wizard Goblin Gang Dart Goblin
Goblin Gang Dark Prince P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Dark Prince
P.E.K.K.A Mega Knight Dark Prince
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Mega Knight Dart Goblin Dark Prince
P.E.K.K.A Mega Knight Dark Prince Archer Queen
Dark Prince P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Dart Goblin Mega Knight
Goblin Gang Dart Goblin Dark Prince P.E.K.K.A Archer Queen
Mega Knight Dart Goblin Wizard Dark Prince P.E.K.K.A Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Dark Prince
Wizard Dark Prince Mega Knight
Wizard Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Goblin Gang
Dart Goblin Wizard Dark Prince
Dart Goblin Wizard Archer Queen
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Dart Goblin Wizard Dark Prince Mega Knight
Dart Goblin Wizard Mega Knight
Mega Knight
Wizard
Wizard Dark Prince Mega Knight
Dart Goblin Wizard
Wizard Mega Knight
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
P.E.K.K.A Mega Knight
Wizard
Goblin Gang Dart Goblin Dark Prince
Dart Goblin Wizard Archer Queen
Goblin Gang Dart Goblin Wizard Dark Prince Mega Knight
Dart Goblin Wizard
Archer Queen
Dart Goblin Dark Prince P.E.K.K.A Mega Knight Archer Queen
Goblin Gang Dart Goblin Archer Queen
Dart Goblin Archer Queen
Dart Goblin Dark Prince Mega Knight Archer Queen
P.E.K.K.A
Dart Goblin Wizard Mega Knight

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