My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarian Barrel P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards
Giant Snowball
Skeletons Guards
Zap
Skeletons Guards
Barbarian Barrel
Skeletons Ice Spirit Tesla Wizard Guards
The Log
Skeletons Ice Spirit Guards
Earthquake
Skeletons Tesla Guards
Arrows
Skeletons Ice Spirit Guards
Royal Delivery
Skeletons Ice Spirit Wizard Guards P.E.K.K.A
Fireball
Tesla Wizard
Poison
Wizard Guards
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Barbarian Barrel Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Barbarian Barrel Guards Tornado Tesla Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Barbarian Barrel Guards

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Barbarian Barrel Guards
Tesla
Wizard
Tornado P.E.K.K.A
Barbarian Barrel
Ice Spirit Tornado P.E.K.K.A
Guards
Ice Spirit
Tornado
Wizard P.E.K.K.A Barbarian Barrel
P.E.K.K.A
Ice Spirit Tornado Wizard Barbarian Barrel

Defense Synergies 3 21

Skeletons
Tesla Ice Spirit Wizard Barbarian Barrel Tornado P.E.K.K.A
Ice Spirit
Skeletons Tesla Wizard Barbarian Barrel Guards Tornado P.E.K.K.A
Tesla
Skeletons Ice Spirit Wizard Barbarian Barrel Guards Tornado
Wizard
Tornado Skeletons Ice Spirit Tesla Barbarian Barrel Guards P.E.K.K.A
Barbarian Barrel
Skeletons Ice Spirit Tesla Wizard Guards Tornado P.E.K.K.A
Guards
Ice Spirit Tesla Wizard Barbarian Barrel
Tornado
Wizard P.E.K.K.A Skeletons Ice Spirit Tesla Barbarian Barrel
P.E.K.K.A
Tornado Skeletons Ice Spirit Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Barbarian Barrel
P.E.K.K.A Skeletons Ice Spirit Tesla
Tesla Tornado P.E.K.K.A Skeletons
Tesla P.E.K.K.A Skeletons Guards
Barbarian Barrel Tornado P.E.K.K.A
Barbarian Barrel Tornado Skeletons Tesla Guards
Tesla Tornado Ice Spirit Wizard
Tesla Barbarian Barrel P.E.K.K.A
Tesla P.E.K.K.A Skeletons Tornado
Guards Tornado Skeletons Ice Spirit Tesla Barbarian Barrel
Guards Skeletons Tesla Wizard Barbarian Barrel Tornado
Tesla Wizard Tornado
Tesla P.E.K.K.A Skeletons Ice Spirit Wizard Guards
Wizard Ice Spirit Tesla Barbarian Barrel Guards Tornado P.E.K.K.A
P.E.K.K.A Tesla
Tornado Ice Spirit Tesla P.E.K.K.A
Tesla Wizard Skeletons Tornado P.E.K.K.A
Ice Spirit Tesla Wizard Barbarian Barrel Guards Tornado
Wizard Barbarian Barrel Tornado Ice Spirit Tesla Guards
P.E.K.K.A Tesla Tornado
Wizard Tesla Barbarian Barrel Guards P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Tesla Barbarian Barrel P.E.K.K.A
Tesla Wizard Barbarian Barrel
Guards P.E.K.K.A Skeletons Ice Spirit
Guards P.E.K.K.A Tesla Barbarian Barrel Tornado
P.E.K.K.A Skeletons Tesla Guards
Wizard Skeletons Ice Spirit Tesla Tornado
Guards P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla
P.E.K.K.A Skeletons Ice Spirit Barbarian Barrel Tornado
P.E.K.K.A Skeletons Tesla Guards
P.E.K.K.A Tesla Guards
P.E.K.K.A Guards Tornado
P.E.K.K.A Skeletons Tesla Wizard Guards
Wizard Tesla
Tesla Guards Skeletons Ice Spirit Barbarian Barrel Tornado P.E.K.K.A
Tesla Wizard Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards
Barbarian Barrel Tornado
Barbarian Barrel
Barbarian Barrel Guards
Wizard Barbarian Barrel
Wizard Ice Spirit Tornado
Wizard Tornado
Ice Spirit Wizard Barbarian Barrel Tornado
Wizard Tornado
Guards Tornado
Wizard Barbarian Barrel Tornado
Wizard Tornado
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel Tornado
Wizard Barbarian Barrel
Wizard Barbarian Barrel Tornado
Wizard Tornado
Tornado
Barbarian Barrel
Tornado Ice Spirit Wizard Barbarian Barrel
Wizard Barbarian Barrel Tornado
Wizard Tornado
Barbarian Barrel Tornado
Wizard Tornado
Ice Spirit Wizard Guards
Wizard
Ice Spirit
P.E.K.K.A
Wizard
Ice Spirit Barbarian Barrel Guards
Wizard Tornado
Barbarian Barrel
Wizard
Wizard
Tornado
P.E.K.K.A
Ice Spirit Guards Tornado
Tornado
Barbarian Barrel Tornado
P.E.K.K.A
Wizard

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