My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Goblins Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Dart Goblin
Zap
Goblins Dart Goblin
Barbarian Barrel
Electro Spirit Ice Spirit Goblins Dart Goblin Wizard
The Log
Electro Spirit Ice Spirit Goblins Dart Goblin
Earthquake
Arrows
Electro Spirit Ice Spirit Goblins Dart Goblin
Royal Delivery
Electro Spirit Ice Spirit Goblins Dart Goblin Wizard P.E.K.K.A
Fireball
Dart Goblin Wizard
Poison
Dart Goblin Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Goblins Arrows Dart Goblin Golden Knight Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit Goblins Arrows

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Ice Spirit
P.E.K.K.A Goblins Dart Goblin
Goblins
Ice Spirit
Arrows
P.E.K.K.A
Dart Goblin
Ice Spirit P.E.K.K.A
Wizard
P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Electro Spirit Dart Goblin Wizard
Golden Knight

Defense Synergies 0 14

Electro Spirit
Golden Knight
Ice Spirit
Goblins Dart Goblin Wizard P.E.K.K.A Golden Knight
Goblins
Ice Spirit Dart Goblin Wizard
Arrows
P.E.K.K.A Golden Knight
Dart Goblin
Ice Spirit Goblins P.E.K.K.A Golden Knight
Wizard
Ice Spirit Goblins P.E.K.K.A Golden Knight
P.E.K.K.A
Ice Spirit Arrows Dart Goblin Wizard
Golden Knight
Electro Spirit Ice Spirit Arrows Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Golden Knight
P.E.K.K.A Ice Spirit Goblins Dart Goblin
P.E.K.K.A Goblins Dart Goblin
P.E.K.K.A Goblins Dart Goblin
Arrows P.E.K.K.A
Arrows Electro Spirit Goblins Dart Goblin
Dart Goblin Electro Spirit Ice Spirit Arrows Wizard
Electro Spirit Arrows Dart Goblin P.E.K.K.A Golden Knight
P.E.K.K.A Goblins
Ice Spirit Goblins Dart Goblin
Goblins Dart Goblin Electro Spirit Arrows Wizard
Arrows Dart Goblin Wizard
P.E.K.K.A Ice Spirit Wizard
Wizard Electro Spirit Ice Spirit Goblins Arrows Dart Goblin P.E.K.K.A Golden Knight
P.E.K.K.A
Ice Spirit P.E.K.K.A
Wizard Goblins Arrows P.E.K.K.A
Ice Spirit Arrows Electro Spirit Goblins Dart Goblin Wizard Golden Knight
Arrows Wizard Electro Spirit Ice Spirit Dart Goblin
P.E.K.K.A Dart Goblin
Wizard Electro Spirit Goblins Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins P.E.K.K.A
Arrows Wizard
P.E.K.K.A Ice Spirit Goblins Golden Knight
P.E.K.K.A
P.E.K.K.A
Arrows Wizard Electro Spirit Ice Spirit Dart Goblin
P.E.K.K.A Goblins Dart Goblin
P.E.K.K.A
P.E.K.K.A Electro Spirit Ice Spirit Goblins
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Golden Knight
P.E.K.K.A Arrows
P.E.K.K.A Wizard Golden Knight
Wizard Dart Goblin
Electro Spirit Ice Spirit Goblins Dart Goblin P.E.K.K.A Golden Knight
Arrows Electro Spirit Dart Goblin Wizard P.E.K.K.A Golden Knight
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Golden Knight
Arrows Dart Goblin Golden Knight
Arrows Dart Goblin
Arrows Dart Goblin
Wizard Arrows
Arrows Wizard Electro Spirit Ice Spirit Dart Goblin
Arrows Dart Goblin Wizard
Arrows Ice Spirit Dart Goblin Wizard
Arrows Dart Goblin Wizard Golden Knight
Goblins
Arrows Dart Goblin Wizard Golden Knight
Arrows Dart Goblin Wizard
Dart Goblin Golden Knight
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Wizard Golden Knight
Arrows Dart Goblin Wizard
Arrows
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Golden Knight
Arrows Wizard
Arrows
Arrows Electro Spirit Ice Spirit Wizard
Arrows Dart Goblin Wizard Golden Knight
Arrows Wizard Golden Knight
Arrows Dart Goblin Golden Knight
Arrows Dart Goblin Wizard
Electro Spirit Ice Spirit Dart Goblin Wizard
Arrows Dart Goblin Wizard
Electro Spirit Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard
Electro Spirit Ice Spirit Dart Goblin
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Dart Goblin P.E.K.K.A
Electro Spirit Ice Spirit Dart Goblin Golden Knight
Dart Goblin
Dart Goblin Golden Knight
P.E.K.K.A
Dart Goblin Wizard

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