My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Baby Dragon Witch P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Wizard Skeleton Army Witch
The Log
Firecracker Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Wizard Skeleton Army Baby Dragon Witch P.E.K.K.A
Fireball
Firecracker Wizard Skeleton Army Baby Dragon Witch
Poison
Firecracker Wizard Skeleton Army Witch
Lightning
Wizard Baby Dragon Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Baby Dragon Wizard Witch P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Baby Dragon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Baby Dragon P.E.K.K.A
Wizard
P.E.K.K.A
Skeleton Army
Baby Dragon
Firecracker Witch P.E.K.K.A Electro Giant
Witch
Baby Dragon P.E.K.K.A
P.E.K.K.A
Firecracker Wizard Baby Dragon Witch The Log
Electro Giant
Baby Dragon
The Log
P.E.K.K.A

Defense Synergies 2 11

Firecracker
The Log Skeleton Army Baby Dragon P.E.K.K.A
Wizard
Skeleton Army P.E.K.K.A The Log
Skeleton Army
Firecracker Wizard The Log
Baby Dragon
Firecracker Witch P.E.K.K.A The Log
Witch
Baby Dragon The Log
P.E.K.K.A
The Log Firecracker Wizard Baby Dragon
Electro Giant
The Log
Firecracker P.E.K.K.A Wizard Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Baby Dragon The Log
Skeleton Army P.E.K.K.A Firecracker Witch The Log
Skeleton Army Witch P.E.K.K.A
Skeleton Army Witch P.E.K.K.A Firecracker
Firecracker Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Witch
Baby Dragon P.E.K.K.A Electro Giant The Log
Witch P.E.K.K.A Skeleton Army
Skeleton Army Firecracker
Skeleton Army Witch Firecracker Wizard Baby Dragon Electro Giant The Log
Firecracker Wizard Baby Dragon Witch
Skeleton Army P.E.K.K.A Wizard Witch The Log
Wizard Skeleton Army Firecracker Baby Dragon Witch P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Electro Giant The Log
Wizard Firecracker Skeleton Army Witch P.E.K.K.A
Firecracker Wizard Skeleton Army Baby Dragon Witch The Log
Wizard Baby Dragon Witch The Log Firecracker
P.E.K.K.A
Wizard Skeleton Army Firecracker Baby Dragon Witch P.E.K.K.A Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A Electro Giant
Firecracker Wizard Baby Dragon The Log
Skeleton Army P.E.K.K.A Witch The Log
Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Witch
Firecracker Wizard Electro Giant Baby Dragon Witch
Skeleton Army P.E.K.K.A Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Firecracker Skeleton Army Baby Dragon Witch The Log
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Electro Giant The Log
Skeleton Army P.E.K.K.A Wizard Witch
Wizard Firecracker Skeleton Army Baby Dragon Witch Electro Giant
Skeleton Army Witch Electro Giant Firecracker Baby Dragon P.E.K.K.A The Log
Firecracker Wizard Baby Dragon Witch P.E.K.K.A Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
Firecracker The Log
Wizard Firecracker Baby Dragon The Log
Firecracker Wizard Electro Giant Baby Dragon Witch
Firecracker Wizard Baby Dragon Witch The Log
The Log Firecracker Wizard Baby Dragon
The Log Firecracker Wizard
Firecracker Wizard The Log
Firecracker Wizard Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Wizard Baby Dragon Witch The Log
Firecracker Wizard Baby Dragon The Log
Firecracker Wizard Baby Dragon The Log
Firecracker Wizard Baby Dragon Witch Electro Giant The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
Firecracker Electro Giant The Log Wizard Baby Dragon Witch
Witch
Firecracker The Log Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log
Firecracker Baby Dragon The Log
Firecracker Wizard Baby Dragon Witch Electro Giant
Firecracker Wizard Witch Electro Giant
Wizard The Log
Firecracker
P.E.K.K.A
Firecracker Wizard The Log
Skeleton Army Witch
Firecracker Wizard Baby Dragon Witch
The Log
Firecracker Wizard Baby Dragon
The Log Firecracker Wizard Baby Dragon
Electro Giant
Firecracker P.E.K.K.A
Electro Giant Firecracker Baby Dragon Witch The Log
Firecracker Witch
Firecracker Baby Dragon Witch Electro Giant The Log

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