My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Tesla Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Wizard P.E.K.K.A
Fireball
Firecracker Tesla Hog Rider Wizard
Poison
Firecracker Wizard
Lightning
Knight Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Tesla Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Knight
Knight
Firecracker Hog Rider Arrows Wizard The Log
Firecracker
Knight Hog Rider P.E.K.K.A
Tesla
Hog Rider
Arrows Knight Firecracker The Log Wizard
Wizard
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Wizard The Log
The Log
Hog Rider Knight P.E.K.K.A

Defense Synergies 5 10

Arrows
Knight Tesla P.E.K.K.A
Knight
Firecracker Tesla Arrows Wizard The Log
Firecracker
Knight The Log Tesla P.E.K.K.A
Tesla
Knight The Log Arrows Firecracker Wizard
Hog Rider
Wizard
Knight Tesla P.E.K.K.A The Log
P.E.K.K.A
The Log Arrows Firecracker Wizard
The Log
Firecracker Tesla P.E.K.K.A Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Wizard The Log
P.E.K.K.A Knight Firecracker Tesla The Log
Tesla P.E.K.K.A Knight
Tesla P.E.K.K.A Knight Firecracker
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Firecracker Tesla
Tesla Arrows Firecracker Wizard
Arrows Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A
Knight Firecracker Tesla
Arrows Knight Firecracker Tesla Wizard The Log
Arrows Tesla Firecracker Wizard
Tesla P.E.K.K.A Knight Wizard The Log
Wizard Arrows Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Knight Tesla
Tesla P.E.K.K.A The Log
Tesla Wizard Arrows Knight Firecracker P.E.K.K.A
Arrows Tesla Knight Firecracker Wizard The Log
Arrows Wizard The Log Knight Firecracker Tesla
P.E.K.K.A Tesla
Wizard Arrows Knight Firecracker Tesla P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla P.E.K.K.A
Arrows Knight Firecracker Tesla Wizard The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Tesla The Log
P.E.K.K.A Knight Tesla
Arrows Firecracker Wizard Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Firecracker The Log
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Arrows The Log
P.E.K.K.A Knight Tesla Wizard
Wizard Firecracker Tesla
Tesla Knight Firecracker P.E.K.K.A The Log
Arrows Firecracker Tesla Wizard P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard
Arrows Firecracker Wizard The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Wizard
Firecracker Arrows Knight Wizard The Log
Arrows Firecracker Wizard
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
Arrows
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows Firecracker The Log Wizard
Arrows Firecracker The Log Wizard
Arrows Wizard The Log
Arrows Firecracker The Log
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard
Arrows The Log
Knight Firecracker Wizard
Arrows The Log Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker Wizard

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