My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Ice Golem Zappies Wizard P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel
Giant Snowball
Goblin Gang Skeleton Barrel Zappies
Zap
Goblin Gang Skeleton Barrel Zappies
Barbarian Barrel
Goblin Gang Skeleton Barrel Zappies Wizard
The Log
Goblin Gang Skeleton Barrel Zappies
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Skeleton Barrel Zappies
Royal Delivery
Goblin Gang Skeleton Barrel Zappies Wizard P.E.K.K.A
Fireball
Goblin Gang Skeleton Barrel Zappies Wizard
Poison
Goblin Gang Skeleton Barrel Zappies Wizard
Lightning
Ice Golem Wizard Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Ice Golem P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Goblin Gang Skeleton Barrel Zappies Wizard Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Goblin Gang Skeleton Barrel

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Skeleton Barrel P.E.K.K.A Monk
Skeleton Barrel
Goblin Gang Ice Golem Zappies
Ice Golem
Goblin Gang Skeleton Barrel Zappies
Zappies
Skeleton Barrel Ice Golem P.E.K.K.A
Wizard
P.E.K.K.A
P.E.K.K.A
Goblin Gang Zappies Wizard The Log
The Log
P.E.K.K.A
Monk
Goblin Gang

Defense Synergies 1 11

Goblin Gang
Ice Golem Zappies P.E.K.K.A The Log
Skeleton Barrel
Ice Golem
Goblin Gang Zappies Wizard The Log
Zappies
Goblin Gang Ice Golem P.E.K.K.A The Log
Wizard
Ice Golem P.E.K.K.A The Log
P.E.K.K.A
The Log Goblin Gang Zappies Wizard
The Log
P.E.K.K.A Goblin Gang Ice Golem Zappies Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Ice Golem Zappies Wizard The Log
P.E.K.K.A Goblin Gang Zappies The Log Monk
Goblin Gang P.E.K.K.A Zappies
P.E.K.K.A Goblin Gang Zappies Monk
P.E.K.K.A The Log Monk
Goblin Gang The Log Zappies
Goblin Gang Zappies Wizard
Skeleton Barrel Ice Golem P.E.K.K.A The Log Monk
Zappies P.E.K.K.A Goblin Gang
Goblin Gang Ice Golem Zappies
Goblin Gang Ice Golem Zappies Wizard The Log
Goblin Gang Zappies Wizard
P.E.K.K.A Goblin Gang Zappies Wizard The Log
Wizard Goblin Gang Zappies P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Zappies
Monk Goblin Gang Zappies P.E.K.K.A The Log
Wizard Goblin Gang Zappies P.E.K.K.A
Goblin Gang Zappies Wizard The Log
Wizard The Log Ice Golem Zappies
P.E.K.K.A Zappies
Goblin Gang Wizard Zappies P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem Zappies P.E.K.K.A
Goblin Gang Skeleton Barrel Ice Golem Wizard The Log Monk
Goblin Gang Zappies P.E.K.K.A Ice Golem The Log
Goblin Gang P.E.K.K.A Ice Golem Zappies The Log Monk
P.E.K.K.A Goblin Gang Zappies
Wizard Goblin Gang Skeleton Barrel Ice Golem Zappies Monk
Goblin Gang P.E.K.K.A Ice Golem Zappies
P.E.K.K.A Zappies
P.E.K.K.A Ice Golem Zappies The Log Monk
P.E.K.K.A Goblin Gang Zappies
P.E.K.K.A Zappies
P.E.K.K.A Monk The Log
P.E.K.K.A Goblin Gang Ice Golem Zappies Wizard
Wizard Zappies
Goblin Gang Zappies Ice Golem P.E.K.K.A The Log Monk
Ice Golem Zappies Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Ice Golem The Log Monk
Monk Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel Ice Golem The Log
Wizard The Log
Wizard Skeleton Barrel Ice Golem Monk
Wizard The Log
The Log Skeleton Barrel Ice Golem Wizard
The Log Monk Skeleton Barrel Wizard
Goblin Gang
Monk Skeleton Barrel Wizard The Log
Monk Wizard
Skeleton Barrel Ice Golem The Log
Skeleton Barrel Monk
Skeleton Barrel Ice Golem The Log
Skeleton Barrel Wizard The Log
Skeleton Barrel Wizard The Log
Monk
Skeleton Barrel Wizard The Log Monk
Skeleton Barrel Wizard The Log Monk
The Log Monk
Wizard
The Log Monk
Skeleton Barrel The Log Monk
Ice Golem The Log Wizard
The Log Skeleton Barrel Wizard Monk
Skeleton Barrel Wizard The Log Monk
Skeleton Barrel The Log
Ice Golem Wizard
Skeleton Barrel Zappies Wizard
Wizard The Log
Zappies Monk
P.E.K.K.A
Wizard The Log Monk
Skeleton Barrel Goblin Gang Zappies
Zappies Wizard Monk
The Log
Goblin Gang Wizard
The Log Skeleton Barrel Ice Golem Wizard
Monk
P.E.K.K.A
Goblin Gang Zappies The Log
Zappies
Skeleton Barrel The Log Monk
P.E.K.K.A
Wizard Monk

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