My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Giant Skeleton
The Log
Goblin Gang Mini P.E.K.K.A Goblin Barrel Giant Skeleton
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Goblin Barrel Giant Skeleton P.E.K.K.A
Fireball
Goblin Gang Wizard Goblin Barrel
Poison
Goblin Gang Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Fireball Mini P.E.K.K.A Freeze Wizard Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Goblin Barrel Fireball Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Fireball
Freeze
Mini P.E.K.K.A
Goblin Gang Wizard Giant Skeleton
Wizard
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Goblin Barrel
Goblin Gang Giant Skeleton P.E.K.K.A
Freeze
Fireball
Giant Skeleton
Goblin Gang Mini P.E.K.K.A Wizard Goblin Barrel
P.E.K.K.A
Goblin Gang Wizard Goblin Barrel

Defense Synergies 0 10

Goblin Gang
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Fireball
Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Goblin Gang Fireball Wizard Freeze
Wizard
Mini P.E.K.K.A Freeze Giant Skeleton P.E.K.K.A
Goblin Barrel
Freeze
Fireball Mini P.E.K.K.A Wizard
Giant Skeleton
Goblin Gang Wizard
P.E.K.K.A
Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Freeze Giant Skeleton
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Fireball Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Goblin Gang Fireball Freeze
Goblin Gang Fireball Wizard Freeze
Fireball Giant Skeleton P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Giant Skeleton
Goblin Gang Fireball Wizard Freeze Giant Skeleton
Goblin Gang Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Fireball Wizard Freeze Giant Skeleton
Fireball Wizard Goblin Gang Mini P.E.K.K.A Freeze P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A Freeze P.E.K.K.A
Wizard Goblin Gang Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Goblin Gang Wizard
Wizard Freeze Fireball Giant Skeleton
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Wizard Fireball Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball Giant Skeleton P.E.K.K.A
Fireball Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Giant Skeleton P.E.K.K.A Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Fireball
Giant Skeleton P.E.K.K.A Goblin Gang Mini P.E.K.K.A
Fireball Wizard Goblin Gang Freeze
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Freeze Giant Skeleton P.E.K.K.A Fireball Mini P.E.K.K.A
P.E.K.K.A Goblin Gang
P.E.K.K.A Mini P.E.K.K.A Giant Skeleton
P.E.K.K.A Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Fireball Mini P.E.K.K.A Freeze Giant Skeleton P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Freeze Giant Skeleton P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Freeze Giant Skeleton
Fireball Wizard
Fireball Wizard Freeze
Wizard
Fireball Wizard Freeze
Fireball Wizard
Goblin Gang Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball Freeze
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball Giant Skeleton
Fireball Wizard
Fireball
Freeze Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Freeze
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Freeze
P.E.K.K.A Giant Skeleton
Fireball Wizard
Goblin Gang Fireball Freeze
Fireball Wizard
Freeze
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball Giant Skeleton
P.E.K.K.A
Goblin Gang Fireball Freeze Giant Skeleton
Fireball
Fireball Freeze Giant Skeleton
P.E.K.K.A
Fireball Wizard

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