My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Firecracker Wizard Skeleton Army
The Log
Firecracker Royal Giant Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Wizard Skeleton Army
Fireball
Firecracker Wizard Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Wizard Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Skeleton Army Fireball Wizard Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Royal Giant The Log
Firecracker
Zap Royal Giant Monk
Royal Giant
Firecracker Fireball Zap Wizard The Log Monk
Fireball
Zap Royal Giant The Log
Wizard
Royal Giant
Skeleton Army
The Log
Zap Royal Giant Fireball
Monk
Firecracker Royal Giant

Defense Synergies 3 7

Zap
Fireball Firecracker Skeleton Army The Log
Firecracker
The Log Zap Skeleton Army
Royal Giant
Fireball
Zap The Log
Wizard
Skeleton Army The Log
Skeleton Army
Zap Firecracker Wizard The Log
The Log
Firecracker Fireball Zap Wizard Skeleton Army
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Wizard The Log
Skeleton Army Zap Firecracker The Log Monk
Skeleton Army
Skeleton Army Firecracker Monk
Firecracker Fireball Skeleton Army The Log Monk
Fireball Skeleton Army The Log Zap Firecracker
Zap Firecracker Fireball Wizard
Zap Fireball The Log Monk
Skeleton Army
Skeleton Army Firecracker
Skeleton Army Zap Firecracker Fireball Wizard The Log
Zap Firecracker Fireball Wizard
Skeleton Army Zap Fireball Wizard The Log
Fireball Wizard Skeleton Army Zap Firecracker The Log
Skeleton Army
Skeleton Army Monk Zap Fireball The Log
Wizard Firecracker Fireball Skeleton Army
Fireball Zap Firecracker Wizard Skeleton Army The Log
Zap Wizard The Log Firecracker Fireball
Wizard Skeleton Army Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball
Fireball Zap Firecracker Wizard The Log Monk
Skeleton Army Zap The Log
Skeleton Army Zap Fireball The Log Monk
Skeleton Army
Firecracker Fireball Wizard Zap Monk
Skeleton Army Fireball
Skeleton Army
Zap Firecracker Fireball Skeleton Army The Log Monk
Skeleton Army
Skeleton Army Monk Zap Fireball The Log
Skeleton Army Fireball Wizard
Wizard Firecracker Fireball Skeleton Army
Skeleton Army Zap Firecracker Fireball The Log Monk
Zap Firecracker Fireball Wizard The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Monk
Firecracker Fireball Monk Zap The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Wizard Zap Firecracker The Log
Firecracker Fireball Wizard Zap Monk
Firecracker Wizard The Log
Fireball The Log Zap Firecracker Wizard
Fireball The Log Monk Zap Firecracker Wizard
Fireball
Firecracker Monk Zap Fireball Wizard The Log
Fireball Monk Zap Firecracker Wizard
Firecracker Fireball The Log
Firecracker Fireball Monk
Zap Firecracker Fireball The Log
Zap Firecracker Fireball Wizard The Log
Firecracker Fireball Wizard The Log
Monk Fireball
Zap Firecracker Fireball Wizard The Log Monk
Zap Firecracker Fireball Wizard The Log Monk
Fireball The Log Monk
Fireball Wizard
The Log Monk
Zap Fireball The Log Monk
Zap Firecracker The Log Fireball Wizard
Firecracker Fireball The Log Zap Wizard Monk
Fireball Zap Wizard The Log Monk
Fireball Zap Firecracker The Log
Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard
Fireball
Zap Fireball Wizard The Log
Zap Firecracker Fireball Monk
Firecracker Fireball Wizard The Log Monk
Zap Fireball Skeleton Army
Fireball Zap Firecracker Wizard Monk
The Log Fireball
Fireball Firecracker Wizard
The Log Zap Firecracker Fireball Wizard
Monk Zap Fireball
Firecracker
Zap Firecracker Fireball The Log
Firecracker Zap Fireball
Zap Firecracker Fireball The Log Monk
Fireball Firecracker Wizard Monk

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