My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Electro Dragon Inferno Dragon
Zap
Royal Giant Inferno Dragon
Barbarian Barrel
Valkyrie Wizard
The Log
Royal Giant
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Electro Dragon Inferno Dragon
Fireball
Wizard Electro Dragon Inferno Dragon
Poison
Wizard Electro Dragon
Lightning
Valkyrie Wizard Electro Dragon Inferno Dragon
Rocket
Valkyrie Wizard Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Valkyrie Inferno Dragon Wizard Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Royal Giant Valkyrie Electro Dragon The Log
Royal Giant
Zap Wizard Tornado Electro Dragon The Log
Valkyrie
Zap Wizard Tornado Electro Dragon
Wizard
Tornado Royal Giant Valkyrie
Tornado
Zap Wizard Royal Giant Valkyrie Electro Dragon The Log
Electro Dragon
Zap Royal Giant Valkyrie Tornado Inferno Dragon
The Log
Zap Royal Giant Tornado
Inferno Dragon
Electro Dragon

Defense Synergies 1 16

Zap
Valkyrie Tornado Electro Dragon The Log Inferno Dragon
Royal Giant
Valkyrie
Zap Wizard Tornado Electro Dragon The Log
Wizard
Tornado Valkyrie The Log
Tornado
Wizard Zap Valkyrie Electro Dragon The Log Inferno Dragon
Electro Dragon
Zap Valkyrie Tornado The Log Inferno Dragon
The Log
Zap Valkyrie Wizard Tornado Electro Dragon Inferno Dragon
Inferno Dragon
Zap Tornado Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Dragon The Log
Inferno Dragon Zap Valkyrie Electro Dragon The Log
Tornado Valkyrie Electro Dragon Inferno Dragon
Inferno Dragon Valkyrie Electro Dragon
Valkyrie Tornado The Log
Tornado The Log Zap Valkyrie Electro Dragon
Tornado Inferno Dragon Zap Wizard Electro Dragon
Zap Valkyrie Electro Dragon The Log
Inferno Dragon Tornado
Tornado Valkyrie
Valkyrie Zap Wizard Tornado Electro Dragon The Log
Inferno Dragon Zap Wizard Tornado Electro Dragon
Zap Valkyrie Wizard Electro Dragon The Log
Valkyrie Wizard Zap Tornado Electro Dragon The Log
Inferno Dragon
Tornado Zap The Log Inferno Dragon
Wizard Valkyrie Tornado Electro Dragon
Zap Valkyrie Wizard Tornado Electro Dragon The Log
Zap Valkyrie Wizard Tornado The Log Electro Dragon Inferno Dragon
Tornado Inferno Dragon
Valkyrie Wizard Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Zap Valkyrie Wizard Electro Dragon The Log Inferno Dragon
Zap Valkyrie Electro Dragon The Log
Valkyrie Zap Tornado The Log
Valkyrie Inferno Dragon
Wizard Zap Tornado Electro Dragon
Valkyrie
Valkyrie Inferno Dragon
Zap Electro Dragon Valkyrie Tornado The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Electro Dragon
Zap Valkyrie Tornado The Log
Valkyrie Wizard
Wizard Valkyrie Electro Dragon
Electro Dragon Zap Valkyrie Tornado The Log Inferno Dragon
Valkyrie Zap Wizard Electro Dragon The Log Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Electro Dragon The Log
Zap Tornado Electro Dragon The Log
Electro Dragon The Log
Valkyrie The Log
Wizard Zap Valkyrie The Log
Wizard Zap Tornado Electro Dragon
Wizard Tornado The Log
The Log Zap Wizard Tornado Electro Dragon
The Log Zap Wizard Tornado Electro Dragon
Tornado Electro Dragon
Zap Valkyrie Wizard Tornado Electro Dragon The Log
Zap Wizard Tornado Electro Dragon
The Log
Electro Dragon
Zap The Log
Zap Wizard Electro Dragon The Log
Wizard Electro Dragon The Log
Tornado
Zap Wizard Electro Dragon The Log
Zap Valkyrie Wizard Tornado Electro Dragon The Log
The Log
Wizard Tornado
Tornado The Log
Zap Electro Dragon The Log
Zap Tornado The Log Valkyrie Wizard Electro Dragon
Inferno Dragon
The Log Zap Wizard Tornado Electro Dragon
Zap Wizard Tornado Electro Dragon The Log
Zap Tornado The Log
Zap Wizard Tornado Electro Dragon
Zap Electro Dragon Wizard
Zap Wizard Electro Dragon The Log
Zap Electro Dragon
Wizard The Log
Zap Electro Dragon
Zap Wizard Tornado Electro Dragon
The Log
Valkyrie Wizard Electro Dragon
The Log Zap Wizard Electro Dragon
Zap Tornado
Electro Dragon
Zap Electro Dragon Tornado The Log
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado The Log
Inferno Dragon
Wizard Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: