My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Firecracker Tesla Suspicious Bush Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Hog Rider
Giant Snowball
Skeletons Skeleton Barrel Hog Rider
Zap
Skeletons Skeleton Barrel Firecracker
Barbarian Barrel
Skeletons Skeleton Barrel Firecracker Tesla Wizard Electro Wizard
The Log
Skeletons Skeleton Barrel Firecracker Suspicious Bush Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Skeleton Barrel Firecracker Suspicious Bush
Royal Delivery
Skeletons Skeleton Barrel Firecracker Hog Rider Wizard Electro Wizard
Fireball
Skeleton Barrel Firecracker Tesla Suspicious Bush Hog Rider Wizard Electro Wizard
Poison
Skeleton Barrel Firecracker Suspicious Bush Wizard Electro Wizard
Lightning
Tesla Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Suspicious Bush

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Suspicious Bush Skeleton Barrel Firecracker Tesla Hog Rider Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Suspicious Bush Skeleton Barrel Firecracker

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Firecracker Hog Rider
Firecracker
Skeleton Barrel Hog Rider
Tesla
Suspicious Bush
Hog Rider
Firecracker Skeleton Barrel Wizard Electro Wizard
Wizard
Hog Rider
Electro Wizard
Hog Rider

Defense Synergies 1 8

Skeletons
Tesla Firecracker Wizard Electro Wizard
Skeleton Barrel
Firecracker
Skeletons Tesla Electro Wizard
Tesla
Skeletons Firecracker Wizard Electro Wizard
Suspicious Bush
Hog Rider
Wizard
Skeletons Tesla Electro Wizard
Electro Wizard
Skeletons Firecracker Tesla Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Tesla Wizard Electro Wizard
Skeletons Firecracker Tesla Electro Wizard
Tesla Skeletons Electro Wizard
Tesla Skeletons Firecracker Electro Wizard
Firecracker
Skeletons Firecracker Tesla Electro Wizard
Tesla Electro Wizard Firecracker Wizard
Skeleton Barrel Tesla Electro Wizard
Tesla Skeletons
Skeletons Firecracker Tesla Electro Wizard
Electro Wizard Skeletons Firecracker Tesla Wizard
Tesla Firecracker Wizard Electro Wizard
Tesla Skeletons Wizard Electro Wizard
Wizard Firecracker Tesla Electro Wizard
Tesla Electro Wizard
Tesla Electro Wizard
Tesla Wizard Skeletons Firecracker Electro Wizard
Tesla Firecracker Wizard Electro Wizard
Wizard Firecracker Tesla Electro Wizard
Tesla Electro Wizard
Wizard Firecracker Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Electro Wizard
Electro Wizard Skeleton Barrel Firecracker Tesla Wizard
Skeletons Electro Wizard
Tesla Electro Wizard
Skeletons Tesla
Firecracker Wizard Skeletons Skeleton Barrel Tesla Electro Wizard
Skeletons Tesla Electro Wizard
Tesla
Electro Wizard Skeletons Firecracker
Skeletons Tesla
Tesla
Electro Wizard
Skeletons Tesla Wizard
Wizard Firecracker Tesla
Tesla Electro Wizard Skeletons Firecracker
Firecracker Tesla Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker
Firecracker Skeleton Barrel Electro Wizard
Skeleton Barrel
Skeleton Barrel Firecracker
Wizard Firecracker
Firecracker Wizard Skeleton Barrel
Firecracker Wizard
Skeleton Barrel Firecracker Wizard
Skeleton Barrel Firecracker Wizard
Electro Wizard
Firecracker Skeleton Barrel Wizard Electro Wizard
Firecracker Wizard
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Wizard
Skeleton Barrel Firecracker Wizard
Skeleton Barrel Firecracker Wizard Electro Wizard
Skeleton Barrel Firecracker Wizard
Wizard
Skeleton Barrel
Firecracker Wizard
Firecracker Skeleton Barrel Wizard Electro Wizard
Skeleton Barrel Wizard
Skeleton Barrel Firecracker
Firecracker Wizard Electro Wizard
Electro Wizard Skeleton Barrel Firecracker Wizard
Wizard
Firecracker Electro Wizard
Firecracker Wizard
Skeleton Barrel Electro Wizard
Firecracker Wizard Electro Wizard
Firecracker Wizard Electro Wizard
Skeleton Barrel Firecracker Wizard
Firecracker
Firecracker Electro Wizard
Firecracker Electro Wizard
Skeleton Barrel Firecracker Electro Wizard
Firecracker Wizard

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