My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Inferno Dragon
Giant Snowball
Bats Skeleton Army Inferno Dragon
Zap
Bats Skeleton Army Inferno Dragon
Barbarian Barrel
Tesla Wizard Skeleton Army
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Wizard Skeleton Army Inferno Dragon
Fireball
Tesla Wizard Skeleton Army Inferno Dragon
Poison
Bats Wizard Skeleton Army
Lightning
Tesla Mini P.E.K.K.A Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Freeze Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Tesla Mini P.E.K.K.A Freeze Inferno Dragon Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Tesla Mini P.E.K.K.A

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Inferno Dragon
Tesla
Mini P.E.K.K.A
Bats Wizard Electro Giant
Wizard
Mini P.E.K.K.A
Skeleton Army
Freeze
Electro Giant
Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Bats Electro Giant

Defense Synergies 0 17

Bats
Tesla Mini P.E.K.K.A Freeze Inferno Dragon
Tesla
Bats Mini P.E.K.K.A Wizard Skeleton Army Inferno Dragon
Mini P.E.K.K.A
Bats Tesla Wizard Skeleton Army Freeze Electro Giant
Wizard
Tesla Mini P.E.K.K.A Skeleton Army Freeze
Skeleton Army
Tesla Mini P.E.K.K.A Wizard Freeze Inferno Dragon
Freeze
Bats Mini P.E.K.K.A Wizard Skeleton Army
Electro Giant
Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Bats Tesla Skeleton Army Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Bats Tesla
Tesla Mini P.E.K.K.A Skeleton Army Bats Freeze Inferno Dragon
Tesla Mini P.E.K.K.A Skeleton Army Inferno Dragon Bats
Mini P.E.K.K.A Skeleton Army
Skeleton Army Freeze Bats Tesla
Bats Tesla Inferno Dragon Wizard Freeze
Tesla Electro Giant
Tesla Mini P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Tesla Mini P.E.K.K.A
Bats Skeleton Army Tesla Wizard Freeze Electro Giant
Tesla Inferno Dragon Bats Wizard
Tesla Mini P.E.K.K.A Skeleton Army Bats Wizard Freeze
Wizard Skeleton Army Bats Tesla Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Skeleton Army Inferno Dragon Tesla
Skeleton Army Tesla Mini P.E.K.K.A Freeze Electro Giant Inferno Dragon
Tesla Wizard Bats Mini P.E.K.K.A Skeleton Army
Tesla Bats Wizard Skeleton Army
Wizard Freeze Bats Tesla Inferno Dragon
Mini P.E.K.K.A Tesla Inferno Dragon
Wizard Skeleton Army Bats Tesla Mini P.E.K.K.A Electro Giant
Tesla Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Tesla Electro Giant
Tesla Mini P.E.K.K.A Wizard Inferno Dragon
Skeleton Army Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bats Tesla
Tesla Mini P.E.K.K.A Skeleton Army Inferno Dragon
Wizard Electro Giant Bats Tesla Freeze
Mini P.E.K.K.A Skeleton Army Bats Tesla
Mini P.E.K.K.A Tesla Skeleton Army Inferno Dragon
Freeze Bats Mini P.E.K.K.A Skeleton Army Inferno Dragon
Tesla Skeleton Army Inferno Dragon
Inferno Dragon Bats Tesla Mini P.E.K.K.A
Skeleton Army Electro Giant
Mini P.E.K.K.A Skeleton Army Tesla Wizard
Wizard Tesla Skeleton Army Electro Giant
Tesla Skeleton Army Electro Giant Bats Mini P.E.K.K.A Freeze Inferno Dragon
Bats Tesla Mini P.E.K.K.A Wizard Freeze Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Wizard
Wizard Electro Giant Bats Freeze
Wizard
Wizard Freeze
Wizard
Bats Mini P.E.K.K.A
Wizard
Wizard
Freeze
Wizard
Wizard
Freeze
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard Electro Giant
Wizard
Freeze Electro Giant Wizard
Inferno Dragon
Wizard
Wizard
Bats Wizard Electro Giant
Bats Wizard Freeze Electro Giant
Mini P.E.K.K.A
Wizard
Freeze
Wizard
Bats Skeleton Army Freeze
Wizard
Freeze
Mini P.E.K.K.A Wizard
Wizard
Electro Giant
Electro Giant Bats Freeze
Bats
Freeze Electro Giant
Inferno Dragon
Wizard

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