My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Valkyrie Wizard Ice Wizard
The Log
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Ice Wizard
Fireball
Wizard Ice Wizard
Poison
Wizard Ice Wizard
Lightning
Valkyrie Wizard Ice Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Ice Wizard Valkyrie Poison Golden Knight Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tornado Ice Wizard Valkyrie

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning
Valkyrie
Wizard Tornado
Wizard
Tornado Valkyrie
Tornado
Wizard Valkyrie Poison Ice Wizard
Poison
Tornado
Lightning
Arrows
Ice Wizard
Tornado
Golden Knight

Defense Synergies 2 13

Arrows
Valkyrie Tornado Lightning Ice Wizard Golden Knight
Valkyrie
Arrows Wizard Tornado Ice Wizard
Wizard
Tornado Valkyrie Ice Wizard Golden Knight
Tornado
Wizard Ice Wizard Arrows Valkyrie Poison
Poison
Tornado Ice Wizard
Lightning
Arrows
Ice Wizard
Tornado Arrows Valkyrie Wizard Poison Golden Knight
Golden Knight
Arrows Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Wizard Golden Knight
Valkyrie Ice Wizard
Tornado Valkyrie Lightning Ice Wizard
Valkyrie Ice Wizard
Lightning Arrows Valkyrie Tornado Poison
Arrows Tornado Valkyrie Ice Wizard
Tornado Lightning Arrows Wizard Poison Ice Wizard
Lightning Arrows Valkyrie Poison Golden Knight
Tornado Ice Wizard
Tornado Valkyrie Ice Wizard
Valkyrie Poison Ice Wizard Arrows Wizard Tornado
Arrows Wizard Tornado Poison Ice Wizard
Valkyrie Wizard Lightning Ice Wizard
Valkyrie Wizard Arrows Tornado Poison Golden Knight
Tornado Lightning
Wizard Arrows Valkyrie Tornado Poison
Arrows Valkyrie Wizard Tornado Ice Wizard Golden Knight
Arrows Valkyrie Wizard Tornado Poison Ice Wizard
Tornado
Valkyrie Wizard Arrows Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Poison Arrows Valkyrie Wizard Lightning
Valkyrie Lightning Golden Knight
Valkyrie Lightning Tornado
Valkyrie
Arrows Wizard Poison Tornado Ice Wizard
Valkyrie Lightning Ice Wizard
Valkyrie
Lightning Valkyrie Tornado Poison
Valkyrie Golden Knight
Lightning Arrows Valkyrie Tornado Poison
Lightning Valkyrie Wizard Golden Knight
Wizard Valkyrie
Valkyrie Tornado Poison Lightning Golden Knight
Arrows Valkyrie Poison Wizard Ice Wizard Golden Knight
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows Valkyrie Golden Knight
Arrows Poison Tornado Ice Wizard Golden Knight
Lightning Arrows Poison
Lightning Arrows Valkyrie Poison
Wizard Poison Arrows Valkyrie
Arrows Wizard Poison Tornado Ice Wizard
Arrows Wizard Tornado Poison
Arrows Poison Wizard Tornado Lightning Ice Wizard
Arrows Poison Wizard Tornado Lightning Golden Knight
Lightning Tornado Poison
Poison Lightning Arrows Valkyrie Wizard Tornado Golden Knight
Poison Lightning Arrows Wizard Tornado
Poison Lightning Golden Knight
Lightning Arrows Poison
Lightning Arrows Poison
Lightning Arrows Wizard Poison Golden Knight
Lightning Arrows Wizard Poison
Lightning Arrows Tornado Poison
Lightning
Lightning Arrows Wizard Poison
Lightning Arrows Valkyrie Wizard Tornado Poison Golden Knight
Lightning Poison
Lightning Arrows Wizard Tornado Poison
Tornado Lightning
Lightning Arrows Poison
Arrows Tornado Poison Valkyrie Wizard Ice Wizard
Arrows Poison Wizard Tornado Lightning Ice Wizard Golden Knight
Lightning Arrows Wizard Tornado Poison Golden Knight
Poison Lightning Arrows Tornado Golden Knight
Poison Lightning Arrows Wizard Tornado Ice Wizard
Lightning Wizard Poison
Lightning
Poison Lightning Arrows Wizard
Lightning Arrows Poison
Arrows Wizard Poison Lightning
Lightning
Poison Lightning Arrows Wizard Tornado Ice Wizard
Arrows
Poison Lightning Valkyrie Wizard
Arrows Wizard Poison Lightning
Lightning Arrows Tornado Poison
Tornado Poison Lightning Golden Knight
Tornado Poison Lightning
Poison Lightning Tornado Golden Knight
Lightning Wizard

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