My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner
Giant Snowball
Wall Breakers Miner Little Prince
Zap
Firecracker Wall Breakers Little Prince
Barbarian Barrel
Firecracker Wizard Wall Breakers Little Prince
The Log
Firecracker Wall Breakers Little Prince
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers Little Prince
Royal Delivery
Firecracker Wizard Wall Breakers P.E.K.K.A Miner Little Prince
Fireball
Firecracker Wizard Wall Breakers Little Prince
Poison
Firecracker Wizard Little Prince
Lightning
Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Miner Little Prince Fireball Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Firecracker Miner

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Wall Breakers P.E.K.K.A
Fireball
Wall Breakers The Log Miner Little Prince
Wizard
P.E.K.K.A Miner
Wall Breakers
Miner Firecracker Fireball The Log
P.E.K.K.A
Firecracker Wizard The Log
The Log
Fireball Wall Breakers P.E.K.K.A Miner Little Prince
Miner
Firecracker Wall Breakers Fireball Wizard The Log
Little Prince
Fireball The Log

Defense Synergies 3 7

Firecracker
The Log P.E.K.K.A
Fireball
The Log Miner Little Prince
Wizard
P.E.K.K.A The Log
Wall Breakers
P.E.K.K.A
The Log Firecracker Wizard
The Log
Firecracker Fireball P.E.K.K.A Wizard Miner Little Prince
Miner
Fireball The Log
Little Prince
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard The Log
P.E.K.K.A Firecracker The Log
P.E.K.K.A
P.E.K.K.A Firecracker
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Firecracker
Firecracker Fireball Wizard Little Prince
Fireball P.E.K.K.A The Log
P.E.K.K.A
Firecracker Miner Little Prince
Firecracker Fireball Wizard The Log
Firecracker Fireball Wizard
P.E.K.K.A Fireball Wizard The Log
Fireball Wizard Firecracker P.E.K.K.A The Log
P.E.K.K.A
Fireball P.E.K.K.A The Log
Wizard Firecracker Fireball P.E.K.K.A
Fireball Firecracker Wizard The Log Little Prince
Wizard The Log Firecracker Fireball Little Prince
P.E.K.K.A
Wizard Firecracker Fireball P.E.K.K.A The Log Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Firecracker Wizard The Log Miner
P.E.K.K.A The Log
P.E.K.K.A Fireball The Log
P.E.K.K.A
Firecracker Fireball Wizard
P.E.K.K.A Fireball
P.E.K.K.A
P.E.K.K.A Firecracker Fireball The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball The Log
P.E.K.K.A Fireball Wizard
Wizard Firecracker Fireball
Firecracker Fireball P.E.K.K.A The Log Little Prince
Firecracker Fireball Wizard P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Miner
Fireball The Log Miner
Firecracker Fireball The Log
Fireball Wizard Firecracker The Log
Firecracker Fireball Wizard
Firecracker Wizard The Log
Fireball The Log Firecracker Wizard
Fireball The Log Miner Firecracker Wizard
Fireball
Firecracker Miner Fireball Wizard The Log
Fireball Firecracker Wizard
Firecracker Fireball The Log Miner
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Wizard The Log
Firecracker Fireball Wizard The Log
Fireball
Firecracker Fireball Wizard The Log
Firecracker Fireball Wizard The Log Miner Little Prince
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
Firecracker The Log Fireball Wizard Little Prince
Firecracker Fireball The Log Miner Wizard
Fireball Wizard The Log Miner
Fireball Miner Firecracker The Log
Firecracker Fireball Wizard Little Prince
Firecracker Fireball Wizard
Fireball
Fireball Wizard The Log Miner
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Wizard The Log
Fireball
Fireball Firecracker Wizard
The Log Fireball
Fireball Miner Firecracker Wizard
The Log Firecracker Fireball Wizard
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Miner Little Prince
P.E.K.K.A
Fireball Firecracker Wizard

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