My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Baby Dragon Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Baby Dragon Witch Ram Rider
Zap
Skeleton Army Witch Ram Rider
Barbarian Barrel
Elixir Golem Wizard Skeleton Army Witch
The Log
Elixir Golem Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Earthquake
Elixir Golem Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elixir Golem Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon Witch Ram Rider
Fireball
Elixir Golem Wizard Skeleton Army Baby Dragon Witch Ram Rider
Poison
Elixir Golem Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Witch Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Skeleton Army Mini P.E.K.K.A Baby Dragon Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Elixir Golem Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Mini P.E.K.K.A Wizard Baby Dragon Witch The Log
Mini P.E.K.K.A
Elixir Golem Wizard Baby Dragon The Log Ram Rider
Wizard
Elixir Golem Mini P.E.K.K.A Ram Rider
Skeleton Army
Baby Dragon
Elixir Golem Mini P.E.K.K.A Witch Ram Rider
Witch
Elixir Golem Baby Dragon Ram Rider
The Log
Elixir Golem Mini P.E.K.K.A Ram Rider
Ram Rider
Mini P.E.K.K.A Wizard Baby Dragon Witch The Log

Defense Synergies 1 12

Elixir Golem
Mini P.E.K.K.A
The Log Wizard Skeleton Army Baby Dragon Witch Ram Rider
Wizard
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Mini P.E.K.K.A Wizard The Log
Baby Dragon
Mini P.E.K.K.A Witch The Log
Witch
Mini P.E.K.K.A Baby Dragon The Log
The Log
Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon Witch Ram Rider
Ram Rider
Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log Ram Rider
Mini P.E.K.K.A Skeleton Army Witch The Log Ram Rider
Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Baby Dragon
Ram Rider Wizard Baby Dragon Witch
Baby Dragon The Log Ram Rider
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeleton Army Witch Wizard Baby Dragon The Log Ram Rider
Wizard Baby Dragon Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Wizard Witch The Log Ram Rider
Wizard Skeleton Army Mini P.E.K.K.A Baby Dragon Witch The Log
Mini P.E.K.K.A Skeleton Army Ram Rider
Skeleton Army Mini P.E.K.K.A The Log Ram Rider
Wizard Mini P.E.K.K.A Skeleton Army Witch
Wizard Skeleton Army Baby Dragon Witch The Log Ram Rider
Wizard Baby Dragon Witch The Log Ram Rider
Mini P.E.K.K.A Ram Rider
Wizard Skeleton Army Mini P.E.K.K.A Baby Dragon Witch The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Wizard Baby Dragon The Log
Skeleton Army Mini P.E.K.K.A Witch The Log Ram Rider
Mini P.E.K.K.A Skeleton Army The Log Ram Rider
Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Wizard Baby Dragon Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Baby Dragon Witch The Log
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army The Log
Mini P.E.K.K.A Skeleton Army Wizard Witch Ram Rider
Wizard Skeleton Army Baby Dragon Witch
Skeleton Army Witch Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Wizard Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Ram Rider
Baby Dragon The Log
The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon Witch Ram Rider
Wizard Baby Dragon Witch The Log
The Log Wizard Baby Dragon Ram Rider
The Log Wizard Ram Rider
Mini P.E.K.K.A
Wizard The Log Ram Rider
Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon Witch The Log
Wizard Baby Dragon The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon The Log
Wizard Baby Dragon Witch The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon Witch
Witch
The Log Wizard Baby Dragon Witch Ram Rider
Wizard Baby Dragon Witch The Log Ram Rider
Baby Dragon The Log
Wizard Baby Dragon Witch
Wizard Witch
Mini P.E.K.K.A
Wizard The Log
Wizard The Log
Skeleton Army Witch
Wizard Baby Dragon Witch Ram Rider
The Log
Mini P.E.K.K.A Wizard Baby Dragon
The Log Wizard Baby Dragon
Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log
Wizard

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