My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Witch P.E.K.K.A Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Witch Lumberjack
Zap
Witch
Barbarian Barrel
Musketeer Wizard Witch Lumberjack
The Log
Musketeer Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Musketeer Wizard Witch P.E.K.K.A Lumberjack
Fireball
Musketeer Wizard Witch Lumberjack
Poison
Musketeer Wizard Witch
Lightning
Musketeer Wizard Witch Lumberjack
Rocket
Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Musketeer Lumberjack Wizard Witch Lightning P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Musketeer Lumberjack Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Musketeer
P.E.K.K.A Lumberjack
Wizard
P.E.K.K.A Lumberjack
Witch
P.E.K.K.A Lumberjack
Lightning
Electro Giant
P.E.K.K.A
Musketeer Wizard Witch Lumberjack
Electro Giant
Lightning Lumberjack
Lumberjack
Musketeer Wizard Witch P.E.K.K.A Electro Giant

Defense Synergies 1 6

Fireball
Musketeer Lumberjack
Musketeer
Lumberjack Fireball P.E.K.K.A
Wizard
P.E.K.K.A Lumberjack
Witch
Lumberjack
Lightning
P.E.K.K.A
Musketeer Wizard
Electro Giant
Lumberjack
Musketeer Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Musketeer Wizard
P.E.K.K.A Lumberjack Musketeer Witch
Witch P.E.K.K.A Lumberjack Musketeer Lightning
Witch P.E.K.K.A Lumberjack Musketeer
Lightning Fireball P.E.K.K.A Lumberjack
Fireball Musketeer Lumberjack
Musketeer Lightning Fireball Wizard Witch
Lightning Fireball Musketeer P.E.K.K.A Electro Giant
Witch P.E.K.K.A Musketeer Lumberjack
Musketeer Lumberjack
Witch Fireball Musketeer Wizard Electro Giant Lumberjack
Musketeer Fireball Wizard Witch
P.E.K.K.A Lumberjack Fireball Musketeer Wizard Witch Lightning
Fireball Wizard Witch P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Fireball Lightning P.E.K.K.A Electro Giant Lumberjack
Wizard Fireball Musketeer Witch P.E.K.K.A Lumberjack
Fireball Musketeer Wizard Witch Lumberjack
Wizard Witch Fireball Musketeer Lumberjack
P.E.K.K.A Musketeer Lumberjack
Wizard Fireball Musketeer Witch P.E.K.K.A Electro Giant Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch P.E.K.K.A Electro Giant
Fireball Musketeer Wizard Lightning Lumberjack
P.E.K.K.A Lumberjack Musketeer Witch Lightning
Lightning P.E.K.K.A Lumberjack Fireball Musketeer
P.E.K.K.A Musketeer Witch Lumberjack
Fireball Wizard Electro Giant Musketeer Witch
P.E.K.K.A Fireball Musketeer Witch Lightning Lumberjack
P.E.K.K.A Lumberjack
Lightning P.E.K.K.A Fireball Witch
Witch P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Witch Lumberjack
Lightning P.E.K.K.A Fireball Electro Giant
Lightning P.E.K.K.A Fireball Wizard Witch Lumberjack
Wizard Fireball Musketeer Witch Electro Giant
Witch Electro Giant Fireball Musketeer Lightning P.E.K.K.A Lumberjack
Fireball Musketeer Wizard Witch P.E.K.K.A Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Musketeer
Fireball Musketeer
Lightning Fireball
Lightning Fireball Musketeer
Fireball Wizard
Fireball Wizard Electro Giant Musketeer Witch
Musketeer Wizard Witch
Fireball Wizard Lightning
Fireball Wizard Lightning
Lightning Fireball Musketeer Lumberjack
Lightning Fireball Musketeer Wizard
Fireball Lightning Musketeer Wizard
Lightning Fireball Musketeer
Lightning Fireball Musketeer
Lightning Fireball Musketeer
Lightning Fireball Musketeer Wizard Witch
Lightning Fireball Musketeer Wizard
Lightning Fireball
Lightning
Lightning Fireball Musketeer Wizard
Lightning Fireball Wizard Witch Electro Giant
Lightning Fireball Musketeer
Lightning Fireball Wizard
Musketeer Lightning
Lightning Fireball Musketeer
Electro Giant Fireball Wizard Witch
Witch
Fireball Musketeer Wizard Witch Lightning
Fireball Lightning Musketeer Wizard Witch
Fireball Lightning Musketeer
Lightning Fireball Musketeer Wizard Witch Electro Giant
Lightning Fireball Musketeer Wizard Witch Electro Giant
Lightning Fireball
Lightning Fireball Musketeer Wizard
Lightning Fireball
P.E.K.K.A
Fireball Wizard Lightning
Lightning Fireball Musketeer Witch
Fireball Lightning Musketeer Wizard Witch
Fireball
Fireball Lightning Musketeer Wizard Lumberjack
Fireball Musketeer Wizard Lightning
Lightning Fireball Electro Giant
Musketeer P.E.K.K.A
Electro Giant Fireball Musketeer Witch Lightning
Fireball Musketeer Witch Lightning
Lightning Fireball Musketeer Witch Electro Giant
P.E.K.K.A
Fireball Lightning Wizard

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