My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Hogs Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs
Zap
Firecracker Royal Hogs
Barbarian Barrel
Firecracker Bomb Tower Wizard Royal Hogs
The Log
Firecracker Mini P.E.K.K.A Royal Hogs
Earthquake
Firecracker Bomb Tower Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Royal Hogs
Fireball
Firecracker Bomb Tower Wizard Royal Hogs
Poison
Firecracker Bomb Tower Wizard Royal Hogs
Lightning
Mini P.E.K.K.A Bomb Tower Wizard
Rocket
Bomb Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bomb Tower Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tornado Mini P.E.K.K.A Bomb Tower Golden Knight Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Tornado Mini P.E.K.K.A

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Mini P.E.K.K.A Royal Hogs
Firecracker
Zap Mini P.E.K.K.A Royal Hogs Tornado
Mini P.E.K.K.A
Zap Firecracker Wizard Royal Hogs Tornado
Bomb Tower
Wizard
Tornado Mini P.E.K.K.A Royal Hogs
Royal Hogs
Zap Firecracker Mini P.E.K.K.A Wizard
Tornado
Zap Wizard Firecracker Mini P.E.K.K.A
Golden Knight

Defense Synergies 4 11

Zap
Mini P.E.K.K.A Bomb Tower Firecracker Tornado Golden Knight
Firecracker
Zap Mini P.E.K.K.A Bomb Tower Tornado Golden Knight
Mini P.E.K.K.A
Zap Firecracker Bomb Tower Wizard Tornado
Bomb Tower
Zap Tornado Firecracker Mini P.E.K.K.A
Wizard
Tornado Mini P.E.K.K.A Golden Knight
Royal Hogs
Tornado
Bomb Tower Wizard Zap Firecracker Mini P.E.K.K.A
Golden Knight
Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Golden Knight
Mini P.E.K.K.A Bomb Tower Zap Firecracker
Mini P.E.K.K.A Bomb Tower Tornado
Mini P.E.K.K.A Bomb Tower Firecracker
Firecracker Mini P.E.K.K.A Bomb Tower Tornado
Tornado Zap Firecracker Bomb Tower
Tornado Zap Firecracker Bomb Tower Wizard
Zap Bomb Tower Golden Knight
Mini P.E.K.K.A Bomb Tower Tornado
Tornado Firecracker Mini P.E.K.K.A
Zap Firecracker Bomb Tower Wizard Tornado
Zap Firecracker Wizard Tornado
Mini P.E.K.K.A Bomb Tower Zap Wizard
Bomb Tower Wizard Zap Firecracker Mini P.E.K.K.A Tornado Golden Knight
Mini P.E.K.K.A Bomb Tower
Bomb Tower Tornado Zap Mini P.E.K.K.A
Bomb Tower Wizard Firecracker Mini P.E.K.K.A Tornado
Bomb Tower Zap Firecracker Wizard Tornado Golden Knight
Zap Bomb Tower Wizard Tornado Firecracker
Mini P.E.K.K.A Bomb Tower Tornado
Wizard Firecracker Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Firecracker Mini P.E.K.K.A Bomb Tower Wizard
Zap Mini P.E.K.K.A Bomb Tower Golden Knight
Mini P.E.K.K.A Zap Tornado
Mini P.E.K.K.A
Firecracker Wizard Zap Bomb Tower Tornado
Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Bomb Tower
Zap Firecracker Mini P.E.K.K.A Bomb Tower Tornado
Mini P.E.K.K.A Bomb Tower Golden Knight
Zap Tornado
Mini P.E.K.K.A Bomb Tower Wizard Golden Knight
Wizard Firecracker Bomb Tower
Zap Firecracker Mini P.E.K.K.A Bomb Tower Tornado Golden Knight
Zap Firecracker Mini P.E.K.K.A Bomb Tower Wizard Golden Knight
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Zap Tornado Golden Knight
Firecracker
Wizard Zap Firecracker
Firecracker Wizard Zap Tornado
Firecracker Wizard Tornado
Zap Firecracker Wizard Tornado
Zap Firecracker Wizard Tornado Golden Knight
Mini P.E.K.K.A Tornado
Firecracker Zap Wizard Tornado Golden Knight
Zap Firecracker Wizard Tornado
Firecracker Golden Knight
Firecracker
Zap Firecracker
Zap Firecracker Wizard Golden Knight
Firecracker Wizard
Tornado
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Wizard
Zap Firecracker Wizard Tornado Golden Knight
Wizard Tornado
Tornado
Zap
Zap Firecracker Tornado Wizard
Firecracker Zap Wizard Tornado Golden Knight
Zap Wizard Tornado Golden Knight
Zap Firecracker Tornado Golden Knight
Zap Firecracker Wizard Tornado
Zap Firecracker Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap
Zap Firecracker Wizard Tornado
Firecracker Mini P.E.K.K.A Wizard
Zap Firecracker Wizard
Zap Tornado
Firecracker
Zap Firecracker Tornado Golden Knight
Firecracker Zap Tornado
Zap Firecracker Tornado Golden Knight
Firecracker Wizard

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