My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Dark Prince
Giant Snowball
Cannon Hog Rider Guards
Zap
Cannon Guards Dark Prince
Barbarian Barrel
Cannon Bomb Tower Wizard Guards Dark Prince
The Log
Cannon Hog Rider Guards Dark Prince
Earthquake
Cannon Bomb Tower Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Wizard Guards Dark Prince
Fireball
Cannon Bomb Tower Hog Rider Wizard
Poison
Cannon Bomb Tower Wizard Guards
Lightning
Cannon Bomb Tower Wizard Dark Prince
Rocket
Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Bomb Tower Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Earthquake Guards Bomb Tower Hog Rider Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Earthquake Guards

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Hog Rider Guards Dark Prince
Cannon
Earthquake
Zap Hog Rider Dark Prince
Bomb Tower
Hog Rider
Zap Earthquake Wizard Guards Dark Prince
Wizard
Hog Rider Dark Prince
Guards
Zap Hog Rider
Dark Prince
Zap Earthquake Hog Rider Wizard

Defense Synergies 2 10

Zap
Cannon Bomb Tower Earthquake Guards Dark Prince
Cannon
Zap Earthquake Wizard Guards Dark Prince
Earthquake
Zap Cannon Bomb Tower
Bomb Tower
Zap Earthquake
Hog Rider
Wizard
Cannon Guards Dark Prince
Guards
Zap Cannon Wizard
Dark Prince
Zap Cannon Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Cannon Wizard
Bomb Tower Zap Cannon Dark Prince
Cannon Bomb Tower Dark Prince
Cannon Bomb Tower Guards Dark Prince
Earthquake Bomb Tower Dark Prince
Zap Cannon Earthquake Bomb Tower Guards Dark Prince
Zap Cannon Bomb Tower Wizard
Earthquake Zap Cannon Bomb Tower
Cannon Bomb Tower
Guards Cannon Dark Prince
Guards Zap Cannon Earthquake Bomb Tower Wizard Dark Prince
Zap Wizard
Cannon Bomb Tower Zap Earthquake Wizard Guards Dark Prince
Bomb Tower Wizard Zap Cannon Earthquake Guards Dark Prince
Cannon Bomb Tower
Bomb Tower Zap Cannon
Bomb Tower Wizard Cannon Dark Prince
Cannon Bomb Tower Zap Wizard Guards Dark Prince
Zap Earthquake Bomb Tower Wizard Cannon Guards Dark Prince
Cannon Bomb Tower
Wizard Dark Prince Cannon Earthquake Bomb Tower Guards
Cannon Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Dark Prince
Zap Bomb Tower Wizard
Guards Zap Bomb Tower Dark Prince
Guards Dark Prince Zap
Cannon Guards Dark Prince
Wizard Zap Bomb Tower
Guards Dark Prince Bomb Tower
Bomb Tower Dark Prince
Zap Bomb Tower Dark Prince
Cannon Guards
Bomb Tower Guards Dark Prince
Zap Guards Dark Prince
Dark Prince Cannon Bomb Tower Wizard Guards
Wizard Cannon Bomb Tower
Guards Zap Bomb Tower Dark Prince
Zap Cannon Earthquake Bomb Tower Wizard Dark Prince
Zap Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards
Zap
Earthquake
Earthquake Guards Dark Prince
Wizard Zap Earthquake Dark Prince
Wizard Zap
Earthquake Wizard
Earthquake Zap Wizard
Zap Wizard
Guards
Zap Earthquake Wizard Dark Prince
Zap Wizard
Earthquake
Earthquake
Earthquake Zap
Earthquake Zap Wizard
Earthquake Wizard
Earthquake
Zap Earthquake Wizard Dark Prince
Zap Earthquake Wizard
Earthquake
Wizard
Earthquake Zap
Zap Earthquake Wizard Dark Prince
Zap Earthquake Wizard
Zap Wizard
Zap
Zap Wizard
Zap Wizard Guards
Zap Earthquake Wizard
Zap
Earthquake Wizard
Zap Earthquake Guards Dark Prince
Zap Wizard
Wizard Dark Prince
Zap Earthquake Wizard
Zap
Dark Prince
Zap Guards
Zap
Zap Dark Prince
Wizard

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