My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Bomber Hog Rider Goblin Barrel
Zap
Bomber Goblin Barrel
Barbarian Barrel
Bomber Wizard Goblin Barrel Giant Skeleton Electro Wizard
The Log
Bomber Mini P.E.K.K.A Hog Rider Goblin Barrel Giant Skeleton
Earthquake
Bomber Hog Rider Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Giant Skeleton Electro Wizard
Fireball
Bomber Hog Rider Wizard Goblin Barrel Electro Wizard
Poison
Bomber Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Barrel Mini P.E.K.K.A Hog Rider Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Goblin Barrel Mini P.E.K.K.A

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A Hog Rider Giant Skeleton
Zap
Hog Rider Electro Wizard Bomber Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Bomber Zap Hog Rider Wizard Giant Skeleton Electro Wizard
Hog Rider
Zap Bomber Mini P.E.K.K.A Wizard Goblin Barrel Giant Skeleton Electro Wizard
Wizard
Mini P.E.K.K.A Hog Rider Giant Skeleton
Goblin Barrel
Hog Rider Giant Skeleton
Giant Skeleton
Bomber Zap Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider Giant Skeleton

Defense Synergies 3 8

Bomber
Zap Mini P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bomber Giant Skeleton
Mini P.E.K.K.A
Zap Electro Wizard Bomber Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Giant Skeleton Electro Wizard
Goblin Barrel
Giant Skeleton
Zap Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bomber Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard Electro Wizard
Mini P.E.K.K.A Bomber Zap Electro Wizard
Mini P.E.K.K.A Bomber Giant Skeleton Electro Wizard
Mini P.E.K.K.A Bomber Electro Wizard
Bomber Mini P.E.K.K.A Giant Skeleton
Bomber Zap Electro Wizard
Electro Wizard Zap Wizard
Zap Giant Skeleton Electro Wizard
Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Giant Skeleton Electro Wizard
Electro Wizard Bomber Zap Wizard Giant Skeleton
Zap Wizard Electro Wizard
Mini P.E.K.K.A Bomber Zap Wizard Giant Skeleton Electro Wizard
Bomber Wizard Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Electro Wizard
Wizard Bomber Mini P.E.K.K.A Electro Wizard
Bomber Zap Wizard Electro Wizard
Zap Wizard Bomber Giant Skeleton Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Wizard Mini P.E.K.K.A Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Giant Skeleton Electro Wizard
Electro Wizard Bomber Zap Mini P.E.K.K.A Wizard
Giant Skeleton Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Giant Skeleton Zap Electro Wizard
Giant Skeleton Mini P.E.K.K.A
Wizard Zap Electro Wizard
Mini P.E.K.K.A Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Electro Wizard Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Wizard
Wizard Bomber
Electro Wizard Bomber Zap Mini P.E.K.K.A Giant Skeleton
Bomber Zap Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Electro Wizard
Giant Skeleton
Giant Skeleton
Bomber Wizard Zap
Wizard Zap
Bomber Wizard
Zap Wizard
Zap Wizard
Mini P.E.K.K.A Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Bomber Zap Wizard
Wizard
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Wizard Electro Wizard
Bomber Zap Wizard
Giant Skeleton
Wizard
Zap
Zap Bomber Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Mini P.E.K.K.A
Bomber Zap Wizard
Zap Electro Wizard
Giant Skeleton
Wizard
Zap Electro Wizard
Zap Wizard Electro Wizard
Mini P.E.K.K.A Wizard Electro Wizard
Bomber Zap Wizard
Zap Giant Skeleton
Zap Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Giant Skeleton Electro Wizard

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