My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians
Giant Snowball
Archers Minions Lumberjack
Zap
Archers Minions
Barbarian Barrel
Archers Knight Elite Barbarians Wizard Electro Wizard Lumberjack
The Log
Archers Elite Barbarians Lumberjack
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Elite Barbarians Wizard Electro Wizard Lumberjack
Fireball
Archers Minions Elite Barbarians Wizard Electro Wizard Lumberjack
Poison
Archers Minions Wizard Electro Wizard
Lightning
Knight Elite Barbarians Wizard Electro Wizard Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Minions Electro Wizard Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Minions

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Elite Barbarians Lumberjack
Knight
Archers Minions Elite Barbarians Wizard The Log Electro Wizard Lumberjack
Minions
Knight Elite Barbarians Lumberjack
Elite Barbarians
Archers Knight Minions Wizard The Log Lumberjack
Wizard
Knight Elite Barbarians Lumberjack
The Log
Knight Elite Barbarians Lumberjack
Electro Wizard
Knight Lumberjack
Lumberjack
Archers Knight Minions Elite Barbarians Wizard The Log Electro Wizard

Defense Synergies 3 18

Archers
Knight Minions The Log Electro Wizard Lumberjack
Knight
Archers Minions Electro Wizard Wizard The Log Lumberjack
Minions
Knight Archers The Log Electro Wizard Lumberjack
Elite Barbarians
Wizard The Log
Wizard
Knight Elite Barbarians The Log Electro Wizard Lumberjack
The Log
Archers Knight Minions Elite Barbarians Wizard Electro Wizard Lumberjack
Electro Wizard
Knight Archers Minions Wizard The Log Lumberjack
Lumberjack
Archers Knight Minions Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard The Log Electro Wizard
Elite Barbarians Lumberjack Knight Minions The Log Electro Wizard
Lumberjack Archers Knight Minions Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack Knight Minions Electro Wizard
Elite Barbarians The Log Lumberjack
The Log Archers Minions Electro Wizard Lumberjack
Minions Electro Wizard Archers Wizard
The Log Electro Wizard
Minions Elite Barbarians Lumberjack
Knight Elite Barbarians Archers Electro Wizard Lumberjack
Archers Minions Electro Wizard Knight Wizard The Log Lumberjack
Minions Archers Wizard Electro Wizard
Lumberjack Knight Minions Elite Barbarians Wizard The Log Electro Wizard
Wizard Minions The Log Electro Wizard Lumberjack
Elite Barbarians Knight Electro Wizard Lumberjack
Elite Barbarians The Log Electro Wizard Lumberjack
Wizard Knight Minions Elite Barbarians Electro Wizard Lumberjack
Archers Knight Minions Elite Barbarians Wizard The Log Electro Wizard Lumberjack
Wizard The Log Archers Knight Minions Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Wizard Archers Knight Minions Elite Barbarians The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Archers Elite Barbarians Electro Wizard
Electro Wizard Archers Knight Elite Barbarians Wizard The Log Lumberjack
Lumberjack Knight Minions Elite Barbarians The Log Electro Wizard
Lumberjack Knight Elite Barbarians The Log Electro Wizard
Knight Elite Barbarians Lumberjack
Wizard Archers Minions Electro Wizard
Archers Knight Minions Elite Barbarians Electro Wizard Lumberjack
Knight Elite Barbarians Lumberjack
Electro Wizard Knight Minions Elite Barbarians The Log
Knight Minions Elite Barbarians Lumberjack
Elite Barbarians The Log Electro Wizard
Elite Barbarians Knight Wizard Lumberjack
Wizard Archers
Elite Barbarians Electro Wizard Archers Knight Minions The Log Lumberjack
Minions Archers Elite Barbarians Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Electro Wizard
The Log
Knight The Log
Wizard The Log
Wizard Minions
Archers Wizard The Log
The Log Wizard
The Log Wizard
Minions Elite Barbarians Electro Wizard Lumberjack
Knight Wizard The Log Electro Wizard
Archers Wizard
Knight Elite Barbarians The Log
Minions
Elite Barbarians The Log
Wizard The Log
Wizard The Log
Minions
Archers Wizard The Log Electro Wizard
Wizard The Log
Minions The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard Electro Wizard
Wizard The Log
The Log
Elite Barbarians Archers Wizard Electro Wizard
Electro Wizard Minions Wizard
Elite Barbarians
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Archers Minions
Archers Wizard Electro Wizard
The Log
Knight Wizard Electro Wizard Lumberjack
The Log Wizard
Elite Barbarians
Minions Elite Barbarians The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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