My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Dark Prince Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Musketeer Lumberjack
Zap
Dark Prince
Barbarian Barrel
Musketeer Wizard Dark Prince Electro Wizard Lumberjack
The Log
Musketeer Dark Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Musketeer Wizard Dark Prince Electro Wizard Lumberjack
Fireball
Musketeer Wizard Electro Wizard Lumberjack
Poison
Musketeer Wizard Electro Wizard
Lightning
Musketeer Wizard Dark Prince Electro Wizard Lumberjack
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Musketeer Dark Prince Electro Wizard Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Musketeer Dark Prince

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Musketeer Dark Prince The Log Lumberjack Mega Knight
Musketeer
Zap Dark Prince The Log Lumberjack Mega Knight
Wizard
Dark Prince Lumberjack Mega Knight
Dark Prince
Zap Musketeer Wizard Electro Wizard Lumberjack
The Log
Zap Musketeer Lumberjack Mega Knight
Electro Wizard
Zap Dark Prince Lumberjack Mega Knight
Lumberjack
Zap Musketeer Wizard Dark Prince The Log Electro Wizard Mega Knight
Mega Knight
Zap Musketeer Wizard The Log Electro Wizard Lumberjack

Defense Synergies 4 19

Zap
Electro Wizard Mega Knight Musketeer Dark Prince The Log Lumberjack
Musketeer
The Log Lumberjack Zap Dark Prince Electro Wizard Mega Knight
Wizard
Dark Prince The Log Electro Wizard Lumberjack Mega Knight
Dark Prince
Zap Musketeer Wizard The Log Electro Wizard
The Log
Musketeer Zap Wizard Dark Prince Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Musketeer Wizard Dark Prince The Log Lumberjack Mega Knight
Lumberjack
Musketeer Zap Wizard The Log Electro Wizard
Mega Knight
Zap Musketeer Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard The Log Electro Wizard
Lumberjack Zap Musketeer Dark Prince The Log Electro Wizard Mega Knight
Lumberjack Mega Knight Musketeer Dark Prince Electro Wizard
Lumberjack Musketeer Dark Prince Electro Wizard Mega Knight
Dark Prince The Log Lumberjack Mega Knight
The Log Zap Musketeer Dark Prince Electro Wizard Lumberjack Mega Knight
Musketeer Electro Wizard Zap Wizard
Zap Musketeer The Log Electro Wizard Mega Knight
Musketeer Lumberjack
Musketeer Dark Prince Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Musketeer Wizard Dark Prince The Log Lumberjack Mega Knight
Musketeer Zap Wizard Electro Wizard
Lumberjack Mega Knight Zap Musketeer Wizard Dark Prince The Log Electro Wizard
Wizard Mega Knight Zap Dark Prince The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Zap The Log Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Musketeer Dark Prince Electro Wizard Lumberjack
Mega Knight Zap Musketeer Wizard Dark Prince The Log Electro Wizard Lumberjack
Zap Wizard The Log Musketeer Dark Prince Electro Wizard Lumberjack Mega Knight
Musketeer Electro Wizard Lumberjack
Wizard Dark Prince Mega Knight Musketeer The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Dark Prince Electro Wizard
Electro Wizard Zap Musketeer Wizard The Log Lumberjack Mega Knight
Lumberjack Mega Knight Zap Musketeer Dark Prince The Log Electro Wizard
Dark Prince Lumberjack Mega Knight Zap Musketeer The Log Electro Wizard
Musketeer Dark Prince Lumberjack Mega Knight
Wizard Zap Musketeer Electro Wizard
Dark Prince Musketeer Electro Wizard Lumberjack
Mega Knight Dark Prince Lumberjack
Zap Electro Wizard Mega Knight Dark Prince The Log
Musketeer
Mega Knight Musketeer Dark Prince Lumberjack
Mega Knight Zap Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Wizard Lumberjack
Wizard Musketeer Mega Knight
Electro Wizard Zap Musketeer Dark Prince The Log Lumberjack
Mega Knight Zap Musketeer Wizard Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Electro Wizard
The Log
Musketeer Dark Prince The Log
Wizard Zap Dark Prince The Log Mega Knight
Wizard Zap Musketeer
Musketeer Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Musketeer Electro Wizard Lumberjack
Zap Musketeer Wizard Dark Prince The Log Electro Wizard
Zap Musketeer Wizard
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Wizard The Log
Musketeer Wizard The Log Mega Knight
Zap Musketeer Wizard Dark Prince The Log Electro Wizard Mega Knight
Zap Wizard The Log Mega Knight
Musketeer The Log Mega Knight
Wizard
Musketeer The Log
Zap Musketeer The Log
Zap The Log Wizard Dark Prince Mega Knight
The Log Zap Musketeer Wizard Electro Wizard
Zap Musketeer Wizard The Log Mega Knight
Zap Musketeer The Log
Zap Musketeer Wizard Electro Wizard
Zap Electro Wizard Musketeer Wizard
Zap Musketeer Wizard The Log Mega Knight
Zap Electro Wizard
Mega Knight
Wizard The Log
Zap Electro Wizard Musketeer Dark Prince
Zap Musketeer Wizard Electro Wizard
The Log
Musketeer Wizard Dark Prince Electro Wizard Lumberjack Mega Knight
The Log Zap Musketeer Wizard
Zap
Musketeer Dark Prince Mega Knight
Zap Musketeer The Log Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Dark Prince The Log Electro Wizard Mega Knight

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