My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Wizard Baby Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Baby Dragon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon
Zap
Firecracker Skeleton Army X-Bow
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Wizard Skeleton Army X-Bow
The Log
Firecracker Elixir Golem Skeleton Army X-Bow
Earthquake
Firecracker Elixir Golem Skeleton Army X-Bow
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elixir Golem Valkyrie Wizard Skeleton Army Baby Dragon
Fireball
Firecracker Elixir Golem Wizard Skeleton Army Baby Dragon X-Bow
Poison
Firecracker Elixir Golem Wizard Skeleton Army X-Bow
Lightning
Valkyrie Wizard Baby Dragon X-Bow
Rocket
Valkyrie Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Skeleton Army Valkyrie Baby Dragon Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Elixir Golem Skeleton Army

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Valkyrie Mirror Baby Dragon X-Bow
Elixir Golem
Firecracker Wizard Mirror Baby Dragon
Valkyrie
Firecracker Wizard Baby Dragon X-Bow
Wizard
Elixir Golem Valkyrie
Mirror
Firecracker Elixir Golem Skeleton Army X-Bow
Skeleton Army
Mirror X-Bow
Baby Dragon
Firecracker Elixir Golem Valkyrie
X-Bow
Firecracker Valkyrie Mirror Skeleton Army

Defense Synergies 2 10

Firecracker
Valkyrie Mirror Skeleton Army Baby Dragon X-Bow
Elixir Golem
Valkyrie
Firecracker Wizard Mirror Baby Dragon X-Bow
Wizard
Valkyrie Skeleton Army
Mirror
Skeleton Army Firecracker Valkyrie
Skeleton Army
Mirror Firecracker Wizard X-Bow
Baby Dragon
Firecracker Valkyrie
X-Bow
Firecracker Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Baby Dragon X-Bow
Skeleton Army Firecracker Valkyrie X-Bow
Skeleton Army Valkyrie
Skeleton Army Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army X-Bow
Skeleton Army Firecracker Valkyrie Baby Dragon X-Bow
Firecracker Wizard Baby Dragon X-Bow
Valkyrie Baby Dragon X-Bow
Skeleton Army X-Bow
Skeleton Army Firecracker Valkyrie
Valkyrie Skeleton Army Firecracker Wizard Baby Dragon X-Bow
Firecracker Wizard Baby Dragon
Skeleton Army Valkyrie Wizard X-Bow
Valkyrie Wizard Skeleton Army Firecracker Baby Dragon X-Bow
Skeleton Army X-Bow
Skeleton Army X-Bow
Wizard Firecracker Valkyrie Skeleton Army X-Bow
Firecracker Valkyrie Wizard Skeleton Army Baby Dragon X-Bow
Valkyrie Wizard Baby Dragon Firecracker
Valkyrie Wizard Skeleton Army Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army X-Bow
Firecracker Valkyrie Wizard Baby Dragon X-Bow
Skeleton Army Valkyrie
Valkyrie Skeleton Army X-Bow
Valkyrie Skeleton Army
Firecracker Wizard Baby Dragon
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Firecracker Valkyrie Skeleton Army Baby Dragon X-Bow
Skeleton Army
Valkyrie
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard
Wizard Firecracker Valkyrie Skeleton Army Baby Dragon
Skeleton Army Firecracker Valkyrie Baby Dragon X-Bow
Valkyrie Firecracker Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon X-Bow
Firecracker Baby Dragon X-Bow
Baby Dragon X-Bow
Firecracker Valkyrie
Wizard Firecracker Valkyrie Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
X-Bow Firecracker Wizard Baby Dragon
Firecracker Wizard X-Bow
X-Bow
Firecracker Valkyrie Wizard X-Bow
Firecracker Wizard Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon X-Bow
Firecracker Baby Dragon X-Bow
X-Bow Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon X-Bow
Firecracker Wizard Baby Dragon X-Bow
Firecracker Valkyrie Wizard Baby Dragon X-Bow
Baby Dragon X-Bow
Wizard
X-Bow
Baby Dragon X-Bow
Firecracker Valkyrie Wizard Baby Dragon
Firecracker X-Bow Wizard Baby Dragon
Wizard Baby Dragon X-Bow
Firecracker Baby Dragon X-Bow
Firecracker Wizard Baby Dragon X-Bow
Firecracker Wizard
Wizard X-Bow
Firecracker
Firecracker Wizard
Skeleton Army X-Bow
Firecracker Wizard Baby Dragon
Firecracker Valkyrie Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon X-Bow
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: