My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Elite Barbarians Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Bandit
Giant Snowball
Minion Horde Hog Rider Witch
Zap
Minion Horde Witch Bandit
Barbarian Barrel
Knight Elite Barbarians Wizard Witch Bandit
The Log
Elite Barbarians Hog Rider Witch Bandit
Earthquake
Hog Rider Witch
Arrows
Minion Horde Witch
Royal Delivery
Knight Minion Horde Elite Barbarians Hog Rider Wizard Witch Bandit
Fireball
Minion Horde Elite Barbarians Hog Rider Wizard Witch Bandit
Poison
Minion Horde Wizard Witch
Lightning
Knight Elite Barbarians Wizard Witch Bandit
Rocket
Minion Horde Elite Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Bandit Hog Rider Minion Horde Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Bandit Hog Rider

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Knight Minion Horde Witch Bandit
Knight
Hog Rider Zap Minion Horde Elite Barbarians Wizard Witch
Minion Horde
Zap Knight Hog Rider
Elite Barbarians
Zap Knight Hog Rider Wizard Bandit
Hog Rider
Zap Knight Minion Horde Elite Barbarians Wizard Witch Bandit
Wizard
Knight Elite Barbarians Hog Rider Bandit
Witch
Zap Knight Hog Rider Bandit
Bandit
Zap Elite Barbarians Hog Rider Wizard Witch

Defense Synergies 0 11

Zap
Knight Minion Horde Elite Barbarians Witch Bandit
Knight
Zap Minion Horde Wizard Witch
Minion Horde
Zap Knight
Elite Barbarians
Zap Wizard
Hog Rider
Wizard
Knight Elite Barbarians Bandit
Witch
Zap Knight Bandit
Bandit
Zap Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Wizard
Minion Horde Elite Barbarians Zap Knight Witch Bandit
Minion Horde Witch Knight Elite Barbarians Bandit
Minion Horde Elite Barbarians Witch Knight Bandit
Elite Barbarians
Zap Bandit
Minion Horde Zap Wizard Witch
Zap Bandit
Minion Horde Witch Elite Barbarians
Knight Elite Barbarians Minion Horde Bandit
Minion Horde Witch Zap Knight Wizard Bandit
Minion Horde Zap Wizard Witch
Minion Horde Zap Knight Elite Barbarians Wizard Witch Bandit
Wizard Zap Minion Horde Witch
Elite Barbarians Knight Minion Horde Bandit
Minion Horde Zap Elite Barbarians Bandit
Minion Horde Wizard Knight Elite Barbarians Witch
Zap Knight Minion Horde Elite Barbarians Wizard Witch Bandit
Zap Wizard Witch Knight Bandit
Elite Barbarians
Wizard Knight Minion Horde Elite Barbarians Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Witch Bandit
Bandit Zap Knight Elite Barbarians Wizard
Bandit Zap Knight Minion Horde Elite Barbarians Witch
Zap Knight Minion Horde Elite Barbarians Bandit
Knight Minion Horde Elite Barbarians Witch Bandit
Wizard Zap Minion Horde Witch
Knight Minion Horde Elite Barbarians Witch Bandit
Knight Minion Horde Elite Barbarians
Zap Minion Horde Knight Elite Barbarians Witch Bandit
Witch Minion Horde
Knight Minion Horde Elite Barbarians Witch
Zap Elite Barbarians
Elite Barbarians Knight Minion Horde Wizard Witch Bandit
Wizard Minion Horde Witch
Elite Barbarians Witch Zap Knight Minion Horde
Zap Minion Horde Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Bandit
Zap Bandit
Minion Horde Bandit
Knight
Wizard Zap Minion Horde
Wizard Zap Minion Horde Witch
Minion Horde Wizard Witch
Zap Wizard
Zap Wizard Bandit
Minion Horde Elite Barbarians
Zap Knight Minion Horde Wizard Bandit
Zap Wizard
Knight Elite Barbarians Bandit
Minion Horde Bandit
Zap Elite Barbarians
Zap Minion Horde Wizard Witch Bandit
Minion Horde Wizard Bandit
Minion Horde
Zap Wizard Bandit
Zap Wizard Witch
Minion Horde
Wizard
Zap Minion Horde
Zap Wizard Witch
Minion Horde Witch
Zap Wizard Witch Bandit
Zap Wizard Witch Bandit
Zap Bandit
Elite Barbarians Zap Minion Horde Wizard Witch
Zap Minion Horde Wizard Witch
Minion Horde Elite Barbarians
Zap Minion Horde Wizard Bandit
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Witch Bandit
Zap Wizard Witch
Knight Minion Horde Wizard
Zap Wizard
Zap
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Witch
Zap Witch
Zap Witch Bandit

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