My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Giant Skeleton Night Witch
Giant Snowball
Bats Clone Night Witch
Zap
Bats Clone Night Witch
Barbarian Barrel
Clone Giant Skeleton Night Witch
The Log
Mini P.E.K.K.A Clone Giant Skeleton
Earthquake
Clone
Arrows
Bats Clone Night Witch
Royal Delivery
Bats Mini P.E.K.K.A Clone Giant Skeleton Night Witch
Fireball
Clone Night Witch
Poison
Bats Clone Night Witch
Lightning
Mini P.E.K.K.A Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Clone Giant Skeleton Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Clone Fireball Mini P.E.K.K.A Night Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Clone

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Mini P.E.K.K.A Clone
Zap
Fireball Bats Mini P.E.K.K.A Giant Skeleton The Log Night Witch
Fireball
Zap The Log
Mini P.E.K.K.A
Bats Zap Giant Skeleton The Log
Clone
Giant Skeleton Night Witch Bats
Giant Skeleton
Bats Clone Zap Mini P.E.K.K.A The Log Night Witch
The Log
Zap Fireball Mini P.E.K.K.A Giant Skeleton
Night Witch
Clone Zap Giant Skeleton

Defense Synergies 4 10

Bats
Zap Mini P.E.K.K.A Giant Skeleton The Log
Zap
Fireball Mini P.E.K.K.A Bats Giant Skeleton The Log Night Witch
Fireball
Zap The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Bats Fireball
Clone
Giant Skeleton
Bats Zap The Log
The Log
Fireball Mini P.E.K.K.A Bats Zap Giant Skeleton Night Witch
Night Witch
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Mini P.E.K.K.A Bats Zap The Log Night Witch
Mini P.E.K.K.A Bats Giant Skeleton Night Witch
Mini P.E.K.K.A Night Witch Bats
Fireball Mini P.E.K.K.A Giant Skeleton The Log
Fireball The Log Bats Zap Night Witch
Bats Zap Fireball Night Witch
Zap Fireball Giant Skeleton The Log
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Giant Skeleton Night Witch
Bats Zap Fireball Giant Skeleton The Log Night Witch
Bats Zap Fireball Night Witch
Mini P.E.K.K.A Night Witch Bats Zap Fireball Giant Skeleton The Log
Fireball Bats Zap Mini P.E.K.K.A The Log Night Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Bats Fireball Mini P.E.K.K.A Night Witch
Fireball Bats Zap The Log Night Witch
Zap The Log Bats Fireball Giant Skeleton
Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Giant Skeleton The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Giant Skeleton
Fireball Zap Mini P.E.K.K.A The Log
Giant Skeleton Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Giant Skeleton Bats Zap Fireball The Log Night Witch
Giant Skeleton Mini P.E.K.K.A Night Witch
Fireball Bats Zap
Mini P.E.K.K.A Bats Fireball Giant Skeleton Night Witch
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Bats Fireball Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A Giant Skeleton
Zap Fireball Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Fireball Night Witch
Fireball
Bats Zap Fireball Mini P.E.K.K.A Giant Skeleton The Log Night Witch
Bats Zap Fireball Mini P.E.K.K.A Giant Skeleton The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball Zap The Log
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Zap The Log
Fireball Bats Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Bats Fireball Mini P.E.K.K.A Night Witch
Zap Fireball The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Bats Mini P.E.K.K.A Night Witch
Zap Fireball Mini P.E.K.K.A The Log
Zap Fireball The Log
Fireball Giant Skeleton The Log Night Witch
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Bats Zap Fireball Night Witch
Zap Bats Fireball
Fireball Mini P.E.K.K.A Night Witch
Zap Fireball The Log Night Witch
Zap Fireball
Giant Skeleton
Fireball The Log
Zap Bats Fireball Night Witch
Fireball Zap
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball Giant Skeleton
Zap Bats Fireball Giant Skeleton The Log
Bats Zap Fireball
Zap Fireball Giant Skeleton The Log
Fireball

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