My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Graveyard
Giant Snowball
Bomber Princess Graveyard
Zap
Bomber Princess Graveyard
Barbarian Barrel
Electro Spirit Ice Spirit Bomber Princess Royal Ghost Graveyard
The Log
Electro Spirit Ice Spirit Bomber Princess Graveyard
Earthquake
Bomber Graveyard
Arrows
Electro Spirit Ice Spirit Bomber Princess Graveyard
Royal Delivery
Electro Spirit Ice Spirit Bomber Princess Royal Ghost Graveyard
Fireball
Bomber Princess
Poison
Bomber Princess Graveyard
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Zap Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Bomber Zap Freeze Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Freeze Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Bomber Zap Princess Royal Ghost Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Bomber Zap

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Ice Spirit
Zap Bomber Princess Royal Ghost Graveyard
Bomber
Ice Spirit Zap Graveyard
Zap
Ice Spirit Graveyard Electro Spirit Bomber Freeze Princess Royal Ghost
Freeze
Graveyard Zap
Princess
Ice Spirit Zap Royal Ghost
Royal Ghost
Ice Spirit Zap Princess
Graveyard
Zap Freeze Ice Spirit Bomber

Defense Synergies 1 9

Electro Spirit
Zap
Ice Spirit
Zap Bomber Princess Royal Ghost
Bomber
Ice Spirit Zap Royal Ghost
Zap
Ice Spirit Electro Spirit Bomber Princess Royal Ghost
Freeze
Princess
Ice Spirit Zap Royal Ghost
Royal Ghost
Ice Spirit Bomber Zap Princess
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Ice Spirit Zap
Bomber Freeze
Bomber Princess
Freeze Electro Spirit Bomber Zap Royal Ghost
Electro Spirit Ice Spirit Zap Freeze Princess
Electro Spirit Zap
Princess
Ice Spirit Bomber Royal Ghost
Electro Spirit Bomber Zap Freeze Princess Royal Ghost
Zap Princess
Ice Spirit Bomber Zap Freeze
Bomber Electro Spirit Ice Spirit Zap Freeze Princess Royal Ghost
Ice Spirit Zap Freeze
Bomber
Ice Spirit Electro Spirit Bomber Zap Royal Ghost
Zap Freeze Electro Spirit Ice Spirit Bomber Princess Royal Ghost
Bomber Royal Ghost Electro Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Royal Ghost
Bomber Zap Royal Ghost
Ice Spirit Zap
Zap
Electro Spirit Ice Spirit Zap Freeze Princess
Zap Freeze Electro Spirit Ice Spirit
Zap
Bomber Princess
Electro Spirit Ice Spirit Bomber Zap Freeze
Electro Spirit Bomber Zap Freeze Princess Royal Ghost
Electro Spirit Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze Royal Ghost
Zap Princess Royal Ghost
Freeze
Bomber Zap
Electro Spirit Ice Spirit Zap Freeze Princess
Bomber Princess
Ice Spirit Zap Freeze Princess
Zap
Zap Princess
Zap Princess
Princess
Freeze Princess
Princess Zap
Bomber Zap Princess
Princess
Freeze
Bomber
Bomber Zap Princess
Bomber Zap Princess
Princess
Zap
Zap Freeze Electro Spirit Ice Spirit Bomber Princess
Zap Princess Royal Ghost
Zap Princess
Zap
Zap Princess
Zap Electro Spirit Ice Spirit Freeze
Bomber Zap
Zap Electro Spirit Ice Spirit Freeze Princess
Princess
Zap Electro Spirit Ice Spirit Freeze Princess
Zap Princess
Freeze
Princess
Bomber Zap Princess
Zap
Zap Electro Spirit Ice Spirit Freeze Princess
Zap Princess
Zap Freeze Princess Royal Ghost

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