My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army
Giant Snowball
Bomber Goblin Barrel Skeleton Army
Zap
Bomber Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Goblin Barrel Skeleton Army Electro Wizard
The Log
Bomber Goblin Barrel Skeleton Army
Earthquake
Bomber Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Barrel Skeleton Army
Royal Delivery
Bomber Goblin Barrel Skeleton Army Electro Wizard
Fireball
Bomber Goblin Barrel Skeleton Army Electro Wizard
Poison
Bomber Skeleton Army Electro Wizard
Lightning
Electro Wizard Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Barbarian Barrel Goblin Barrel Skeleton Army Fireball Electro Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Barbarian Barrel Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Barbarian Barrel Monk
Zap
Fireball Electro Wizard Bomber Barbarian Barrel
Fireball
Zap Electro Wizard
Barbarian Barrel
Bomber Zap Goblin Barrel
Goblin Barrel
Barbarian Barrel Skeleton Army
Skeleton Army
Goblin Barrel
Electro Wizard
Zap Fireball
Monk
Bomber

Defense Synergies 3 8

Bomber
Zap Barbarian Barrel Electro Wizard
Zap
Fireball Electro Wizard Bomber Barbarian Barrel Skeleton Army
Fireball
Zap Barbarian Barrel Electro Wizard
Barbarian Barrel
Fireball Bomber Zap Electro Wizard
Goblin Barrel
Skeleton Army
Zap Electro Wizard
Electro Wizard
Zap Bomber Fireball Barbarian Barrel Skeleton Army
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Barbarian Barrel Electro Wizard
Skeleton Army Zap Electro Wizard Monk
Skeleton Army Bomber Electro Wizard
Skeleton Army Electro Wizard Monk
Bomber Fireball Barbarian Barrel Skeleton Army Monk
Fireball Barbarian Barrel Skeleton Army Bomber Zap Electro Wizard
Electro Wizard Zap Fireball
Zap Fireball Barbarian Barrel Electro Wizard Monk
Skeleton Army
Skeleton Army Bomber Barbarian Barrel Electro Wizard
Skeleton Army Electro Wizard Bomber Zap Fireball Barbarian Barrel
Zap Fireball Electro Wizard
Skeleton Army Bomber Zap Fireball Electro Wizard
Bomber Fireball Skeleton Army Zap Barbarian Barrel Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Monk Zap Fireball Electro Wizard
Bomber Fireball Skeleton Army Electro Wizard
Fireball Bomber Zap Barbarian Barrel Skeleton Army Electro Wizard
Zap Barbarian Barrel Bomber Fireball Electro Wizard
Electro Wizard
Bomber Skeleton Army Fireball Barbarian Barrel Electro Wizard
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Barbarian Barrel Electro Wizard
Fireball Electro Wizard Bomber Zap Barbarian Barrel Monk
Skeleton Army Zap Electro Wizard
Skeleton Army Zap Fireball Barbarian Barrel Electro Wizard Monk
Skeleton Army
Fireball Zap Electro Wizard Monk
Skeleton Army Fireball Electro Wizard
Skeleton Army
Zap Electro Wizard Fireball Barbarian Barrel Skeleton Army Monk
Skeleton Army
Skeleton Army Monk Zap Fireball Electro Wizard
Skeleton Army Fireball
Bomber Fireball Skeleton Army
Skeleton Army Electro Wizard Bomber Zap Fireball Barbarian Barrel Monk
Bomber Zap Fireball Barbarian Barrel Electro Wizard
Bomber Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Monk
Fireball Monk Zap Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bomber Fireball Zap Barbarian Barrel
Fireball Zap Monk
Bomber
Fireball Zap Barbarian Barrel
Fireball Monk Zap
Fireball Electro Wizard
Monk Zap Fireball Barbarian Barrel Electro Wizard
Fireball Monk Zap
Fireball Barbarian Barrel
Fireball Barbarian Barrel Monk
Zap Fireball Barbarian Barrel
Bomber Zap Fireball Barbarian Barrel
Fireball Barbarian Barrel
Monk Fireball Barbarian Barrel
Bomber
Bomber Zap Fireball Barbarian Barrel Electro Wizard Monk
Bomber Zap Fireball Barbarian Barrel Monk
Fireball Monk
Fireball
Monk
Zap Fireball Barbarian Barrel Monk
Zap Bomber Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Electro Wizard Monk
Fireball Zap Monk
Fireball Zap Barbarian Barrel
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Bomber Zap Fireball
Zap Fireball Electro Wizard Monk
Fireball Monk
Zap Electro Wizard Fireball Barbarian Barrel Skeleton Army
Fireball Zap Electro Wizard Monk
Fireball Barbarian Barrel
Fireball Electro Wizard
Bomber Zap Fireball
Monk Zap Fireball
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Barbarian Barrel Electro Wizard Monk
Fireball Monk

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