My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon
Barbarian Barrel
Ice Spirit Knight Cannon Magic Archer
The Log
Ice Spirit Cannon
Earthquake
Cannon
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Magic Archer
Fireball
Cannon Magic Archer
Poison
Cannon Magic Archer
Lightning
Knight Cannon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Royal Delivery Rocket Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Royal Delivery Rocket Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Royal Delivery Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Cannon Royal Delivery Tornado Magic Archer Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Cannon

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight
Zap
Ice Spirit Tornado Knight Magic Archer
Knight
Ice Spirit Zap Magic Archer
Cannon
Royal Delivery
Rocket
Tornado
Tornado
Zap Rocket Magic Archer
Magic Archer
Tornado Zap Knight

Defense Synergies 9 14

Ice Spirit
Zap Knight Cannon Royal Delivery Rocket Tornado Magic Archer
Zap
Ice Spirit Cannon Knight Royal Delivery Tornado Magic Archer
Knight
Cannon Royal Delivery Magic Archer Ice Spirit Zap Tornado
Cannon
Zap Knight Royal Delivery Ice Spirit Rocket Magic Archer
Royal Delivery
Knight Cannon Tornado Ice Spirit Zap Magic Archer
Rocket
Tornado Ice Spirit Cannon
Tornado
Royal Delivery Rocket Magic Archer Ice Spirit Zap Knight
Magic Archer
Knight Tornado Ice Spirit Zap Cannon Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Cannon Magic Archer
Ice Spirit Zap Knight Cannon Royal Delivery
Cannon Rocket Tornado Knight Royal Delivery
Cannon Knight
Royal Delivery Rocket Tornado
Royal Delivery Tornado Zap Cannon Magic Archer
Rocket Tornado Ice Spirit Zap Cannon Royal Delivery Magic Archer
Rocket Zap Cannon Magic Archer
Cannon Tornado
Knight Tornado Ice Spirit Cannon Royal Delivery
Zap Knight Cannon Royal Delivery Tornado Magic Archer
Zap Royal Delivery Tornado Magic Archer
Cannon Ice Spirit Zap Knight Royal Delivery Rocket
Rocket Ice Spirit Zap Cannon Royal Delivery Tornado Magic Archer
Knight Cannon
Rocket Tornado Ice Spirit Zap Cannon Royal Delivery
Knight Cannon Royal Delivery Tornado
Ice Spirit Cannon Royal Delivery Zap Knight Tornado Magic Archer
Zap Royal Delivery Tornado Ice Spirit Knight Cannon Magic Archer
Cannon Tornado
Knight Cannon Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Royal Delivery
Royal Delivery Zap Knight Rocket Magic Archer
Royal Delivery Ice Spirit Zap Knight Rocket
Rocket Zap Knight Royal Delivery Tornado
Knight Cannon Royal Delivery
Royal Delivery Rocket Ice Spirit Zap Tornado Magic Archer
Royal Delivery Rocket Knight
Knight Royal Delivery
Zap Royal Delivery Rocket Ice Spirit Knight Tornado Magic Archer
Cannon Royal Delivery
Knight
Rocket Zap Royal Delivery Tornado
Royal Delivery Rocket Knight Cannon
Cannon Magic Archer
Ice Spirit Zap Knight Royal Delivery Rocket Tornado Magic Archer
Zap Cannon Royal Delivery Magic Archer
Zap Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Rocket
Zap Tornado Magic Archer
Rocket Magic Archer
Knight Rocket
Rocket Zap Magic Archer
Ice Spirit Zap Rocket Tornado Magic Archer
Tornado Magic Archer
Ice Spirit Zap Tornado Magic Archer
Zap Tornado
Rocket Tornado
Rocket Zap Knight Tornado Magic Archer
Zap Rocket Tornado Magic Archer
Rocket Knight Magic Archer
Rocket Magic Archer
Zap Magic Archer
Rocket Zap Magic Archer
Magic Archer Rocket
Rocket Tornado
Rocket
Rocket Zap Magic Archer
Rocket Zap Tornado Magic Archer
Rocket Magic Archer
Rocket Tornado
Rocket Tornado
Rocket Zap
Zap Tornado Ice Spirit Magic Archer
Zap Tornado Magic Archer
Zap Tornado Magic Archer
Rocket Zap Tornado Magic Archer
Zap Tornado Magic Archer
Zap Rocket Ice Spirit
Zap Rocket Magic Archer
Zap Rocket Ice Spirit Magic Archer
Rocket Magic Archer
Zap Ice Spirit Rocket Magic Archer
Rocket Zap Tornado Magic Archer
Knight Rocket Magic Archer
Zap Magic Archer
Rocket Zap Tornado
Zap Ice Spirit Rocket Tornado Magic Archer
Zap Rocket Tornado Magic Archer
Zap Rocket Tornado Magic Archer
Rocket

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