My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Executioner Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Inferno Dragon
Giant Snowball
Hog Rider Guards Inferno Dragon
Zap
Guards Inferno Dragon
Barbarian Barrel
Guards Executioner Electro Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Bowler Executioner Electro Wizard Inferno Dragon
Fireball
Hog Rider Bowler Executioner Electro Wizard Inferno Dragon
Poison
Guards Executioner Electro Wizard
Lightning
Bowler Executioner Electro Wizard Inferno Dragon
Rocket
Hog Rider Bowler Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Bowler Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Hog Rider Electro Wizard Inferno Dragon Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Guards Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Guards Bowler Executioner The Log
Hog Rider
Zap The Log Guards Bowler Executioner Electro Wizard
Guards
Zap Hog Rider The Log
Bowler
Zap Hog Rider Executioner The Log Electro Wizard
Executioner
Zap Hog Rider Bowler The Log
The Log
Hog Rider Zap Guards Bowler Executioner
Electro Wizard
Zap Hog Rider Bowler
Inferno Dragon

Defense Synergies 2 13

Zap
Electro Wizard Guards Bowler Executioner The Log Inferno Dragon
Hog Rider
Guards
Zap Executioner The Log Electro Wizard
Bowler
The Log Zap Electro Wizard
Executioner
Zap Guards The Log
The Log
Bowler Zap Guards Executioner Electro Wizard Inferno Dragon
Electro Wizard
Zap Guards Bowler The Log Inferno Dragon
Inferno Dragon
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Executioner The Log Electro Wizard
Inferno Dragon Zap Executioner The Log Electro Wizard
Bowler Executioner Electro Wizard Inferno Dragon
Inferno Dragon Guards Bowler Electro Wizard
Bowler The Log
Bowler The Log Zap Guards Executioner Electro Wizard
Electro Wizard Inferno Dragon Zap Executioner
Bowler Zap The Log Electro Wizard
Inferno Dragon
Guards Bowler Electro Wizard
Guards Executioner Electro Wizard Zap Bowler The Log
Executioner Inferno Dragon Zap Electro Wizard
Bowler Zap Guards The Log Electro Wizard
Bowler Executioner Zap Guards The Log Electro Wizard
Inferno Dragon Electro Wizard
Zap Bowler The Log Electro Wizard Inferno Dragon
Bowler Executioner Electro Wizard
Zap Guards Bowler Executioner The Log Electro Wizard
Zap Executioner The Log Guards Bowler Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Bowler Guards Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Bowler Electro Wizard
Electro Wizard Zap Bowler Executioner The Log Inferno Dragon
Guards Zap Bowler The Log Electro Wizard
Guards Bowler Zap The Log Electro Wizard
Guards Bowler Executioner Inferno Dragon
Executioner Zap Electro Wizard
Guards Bowler Electro Wizard
Inferno Dragon
Zap Electro Wizard The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards Bowler
Zap Guards Bowler The Log Electro Wizard
Bowler Guards Executioner
Bowler Executioner
Guards Electro Wizard Zap Bowler Executioner The Log Inferno Dragon
Bowler Executioner Zap The Log Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Zap Bowler Executioner The Log Electro Wizard
The Log
Guards The Log
Executioner Zap Bowler The Log
Executioner Zap
Bowler Executioner The Log
The Log Zap Bowler Executioner
The Log Zap
Guards Bowler Electro Wizard
Zap Bowler The Log Electro Wizard
Zap Executioner
Bowler Executioner The Log
Zap The Log
Zap Bowler Executioner The Log
Bowler Executioner The Log
Zap Bowler Executioner The Log Electro Wizard
Zap Bowler The Log
Bowler The Log
Bowler The Log
Zap The Log
Zap The Log Bowler Executioner
Inferno Dragon
The Log Zap Bowler Executioner Electro Wizard
Zap Bowler The Log
Zap The Log
Zap Executioner Electro Wizard
Zap Electro Wizard Guards
Bowler
Zap The Log
Zap Electro Wizard
Bowler The Log
Zap Electro Wizard Guards
Zap Executioner Electro Wizard
The Log
Bowler Executioner Electro Wizard
The Log Zap Bowler Executioner
Zap
Executioner
Zap Guards Bowler The Log Electro Wizard
Zap Executioner Electro Wizard
Zap Bowler Executioner The Log Electro Wizard
Inferno Dragon
Bowler

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