My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Bats Goblin Gang Hog Rider Inferno Dragon
Zap
Bats Goblin Gang Inferno Dragon
Barbarian Barrel
Knight Goblin Gang
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Mini P.E.K.K.A Hog Rider Inferno Dragon
Fireball
Goblin Gang Hog Rider Inferno Dragon
Poison
Bats Goblin Gang
Lightning
Knight Mini P.E.K.K.A Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Giant Snowball Knight Goblin Gang Mini P.E.K.K.A Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Giant Snowball Knight

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Mini P.E.K.K.A Inferno Dragon
Zap
Hog Rider Bats Giant Snowball Knight Mini P.E.K.K.A
Giant Snowball
Hog Rider Zap Knight
Knight
Bats Goblin Gang Hog Rider Zap Giant Snowball
Goblin Gang
Knight Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Goblin Gang Hog Rider
Hog Rider
Bats Zap Giant Snowball Knight Goblin Gang Mini P.E.K.K.A
Inferno Dragon
Bats

Defense Synergies 4 14

Bats
Knight Zap Giant Snowball Mini P.E.K.K.A Inferno Dragon
Zap
Mini P.E.K.K.A Bats Giant Snowball Knight Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Bats Zap Knight Mini P.E.K.K.A Inferno Dragon
Knight
Bats Goblin Gang Zap Giant Snowball Mini P.E.K.K.A
Goblin Gang
Giant Snowball Knight Zap Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Zap Bats Giant Snowball Knight Goblin Gang
Hog Rider
Inferno Dragon
Bats Zap Giant Snowball Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Mini P.E.K.K.A Inferno Dragon Bats Zap Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Giant Snowball Knight Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Knight Goblin Gang
Mini P.E.K.K.A
Goblin Gang Bats Zap Giant Snowball
Bats Giant Snowball Inferno Dragon Zap Goblin Gang
Zap
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Knight Goblin Gang Giant Snowball Mini P.E.K.K.A
Bats Goblin Gang Zap Giant Snowball Knight
Inferno Dragon Bats Zap Giant Snowball Goblin Gang
Mini P.E.K.K.A Bats Zap Giant Snowball Knight Goblin Gang
Bats Zap Giant Snowball Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Knight Goblin Gang
Zap Giant Snowball Goblin Gang Mini P.E.K.K.A Inferno Dragon
Bats Knight Goblin Gang Mini P.E.K.K.A
Bats Zap Giant Snowball Knight Goblin Gang
Zap Giant Snowball Bats Knight Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Goblin Gang Bats Giant Snowball Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Zap Giant Snowball
Zap Giant Snowball Knight Goblin Gang Mini P.E.K.K.A Inferno Dragon
Goblin Gang Bats Zap Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Zap Knight
Knight Goblin Gang Mini P.E.K.K.A Inferno Dragon
Bats Zap Giant Snowball Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Knight Inferno Dragon
Zap Bats Giant Snowball Knight Mini P.E.K.K.A Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Knight Mini P.E.K.K.A
Zap Giant Snowball
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Bats Zap Knight Mini P.E.K.K.A Inferno Dragon
Bats Zap Giant Snowball Mini P.E.K.K.A Inferno Dragon
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Giant Snowball
Knight
Zap Giant Snowball
Bats Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Bats Giant Snowball Goblin Gang Mini P.E.K.K.A
Zap Knight
Zap Giant Snowball
Giant Snowball Knight
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Bats Mini P.E.K.K.A
Zap Giant Snowball Mini P.E.K.K.A
Zap Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Inferno Dragon
Zap Giant Snowball
Zap Giant Snowball
Zap
Bats Zap Giant Snowball
Zap Bats Giant Snowball
Giant Snowball Mini P.E.K.K.A
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Zap Bats Goblin Gang
Zap Giant Snowball
Knight Goblin Gang Mini P.E.K.K.A
Zap Giant Snowball
Zap Giant Snowball
Zap Bats Giant Snowball Goblin Gang
Bats Zap Giant Snowball
Zap Giant Snowball
Inferno Dragon

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